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Posts
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Everything posted by tr0nic
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We are because old tunnels = current tunnels. I opened the map that we playtested months ago , same exact layout... It wasnt simplified. Bombsite B paths are weirdly shaped, weird angles. Maybe work on that if you dont want to change the layout too much.
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I remember the playtest as well. I think there was a general consensus that the tunnels were a mess and had to be simplified...
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They really didn't think about the impact it would have on their pro career... They can still stream on twitch and be succesful. They could change identity and have a facial surgery will all the money they got from selling skins.
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Hello, I would like to have another playtest for de_Mocha on thursday 29th if possible. Thanks
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Also make sure your spawn points are not flush with the ground. Place them a couple of units above the ground.
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I usually hide props and func detail in visgroup and its really easy to spot what must be func_detailed. The replace texture is also very useful as you can replace all dev texture in one action. (Replace it with nodraw ofc)
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Hello! I would like to reserve a spot on jan 22. Thanks!
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[Help?] Hammer stalling when selecting objects
tr0nic replied to TopHATTwaffle's topic in Level Design
My hammer does freeze from time to time for a couple of seconds, kinda annoying, always think the program will crash. i5 750 8gb gtx 770 win7 -
L4D No Mercy Campaign... it felt great to run through in the first days of L4D. Eventually, everyone began to corner camp and abuse of things such as meleeing the door in the Gas station level, elevator bug smoker tongue, tank blocking elevator, and the narrow ladder chokepoints. The campaign is a blast to play on expert though. I love the atmosphere! It is far from perfect but I had so many epic moments that it is one of the most memorable set of maps for me.
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Hello, I would like a playtest for de_waterlock on 09.12.14 Thank you.
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Go big or go home hehe!! I regret my 770 2gb from july 2013 already.. Kinda funny Newegg says this on your computer case page: "In stock. Limit 50 per customer." I bought an Xbox One with AC Black Flag, AC Unity, Forza 5 and 50$ amazon credit for 400$ tx included. (basically another free game) Diablo Reaper of souls - 30$ Xbox live 12 months - 39$ 64 gb micro sd card - 35$
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Bombsite A positioning/ct spawn always have been an issue in overpass. The first iteration of the map had similar boost problems. I don't understand how they couldn't just make a 100% proof clipping pass of this critical area. Seems lazy..
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Is there a hidden duck face made from the trucks? I might be crazy.
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They need to hire new ppl for their promotional video.. this one was blurry as shit with too many effects interlacing effect? terrible! the contrast is fucked up also.. amateurs!
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Looking at the ground? When in TPS, it's pretty easy to move the camera around as you drive or run.. It's actually very satisfying thing to do while driving in tps. The natural vehicle camera is not interesting. I also really like to switch to helicopter view, side views while going through traffic/ police chase.
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Bought Titanfall for PC 10$ on amazon last week. Halo MCC 49$ Humble Jumbo Bundle ( Insurgency x3, Grid 2, 3 more games I don't care much about -- 5.50$ ) Fractal Design Define R4 Computer Case 100$ (CAD)
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Kinda hard to judge without playing it, looking forward the beta! also http://imgur.com/oomyzMS
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Yes the reference is from Ottawa! I Will change the name to waterlock for now. Thanks for the suggestion. I did not work on this at all since the last post, it was a busy end of october! Hopefully, I will have something to show this week and prepare the map for a playtest.
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Went to New-York with the girlfriend oct 19-22. It was really fun. Rented an apartment in Brooklyn with airbnb, it's really cheaper than hotels and we got to experience the neighborhood. Pleasantly surprised to be honest, didn't feel unsafe once, did not witness any crimes, 2 graffiti (penis shapes ),7 min walk to subway station, 20-40 min trip to Manhattan depending of where we were going. Americans need to step up their game in the food department though. The meals they serve taste average at best. Good thing we had access to a kitchen!! Ate at a vietnamese restaurant in Chinatown and it was sooo good!
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I replied here about a pretty cool sequence I recorded following the launch of TitanFall at my friend's house. Estimated time of record: March 20th, 2014. I will post an edited version sometime later, speeding the useless deadtime! Enjoy!
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Outwars (I Played from Internet Gaming Zone website back in the late 1990's) This game is truly a gem. Great controls, jet-packs, deployable wings, customize armor, weapons, gadgets, intense multiplayer. Good AI allies if i remember. Could switch from 3rd person camera to first person camera at any time. Great soundtracks. Great HUD too. I stopped playing this when Half-life came out or Rainbow six. Developped by the same guys who made the first Twisted Metal games on Playstation and Jet Moto? Commercial: https://www.youtube.com/watch?v=9SioVa7la9I Intro: https://www.youtube.com/watch?v=aD9qkro-KYI Some gameplay: https://www.youtube.com/watch?v=-1NMLlSfUQg
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DAY 6 (current state) I will comment these later, too tired at the moment!
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DAY 5 New cover, new hole in the wall to help retakes from cts. Lighthouse Bombsite is too easy to defend at the moment. I will need to add more windows to get some flashbangs in. This new setup also helps players to opt for the ct spawn backdoor stairs. Terrorist can take cover in the new alternate T mid path.
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DAY 4 Overview: Middle is now fixed! Removed the over powered sightlines in favor of a more close combat oriented mid. Made sure that CTs can't defend the ladder path from a strong CT mid position. Terrorists cannot see CTs rotating by the lower lock gate path either. It's a win-win. Moved the Lighthouse entrance. At this stage, I'm still evaluating where to place them. Terrorists now have more options with the new connected paths. Widened the bridge, testing new small sneaky path in mid so that CTs won't be tempted to push past the box. New ramp for Terrorists as well. The idea behind this trick jump is to force players to make a little bit of noise, in case of a CT wrap around back stab attempt.
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DAY 2 I initially placed the Middle stairs towards CT mid. Did not make sense as Terrorists would be at a too great disadvantage as it gave full control of Mid. The curve of the shore was not favoring Terrorist either. Massive sniper sightlines everywhere Terrorist's go up ramp towards Mid or follow the shore towards Lighthouse. Stairs lead to the Lighthouse's window path or towards the ladder path into Bombsite B (by crossing the bridge) Middle as seen by Terrorists. CTs get to mid too quickly. I also needed to cut the sight line so that one Terrorist could not pick off CTs using the lower Gate path as a rotate path. There is too much going on in Middle. Terrorists must turn their back to the sniper nest if they choose to go for a Bombsite B plant. Smokes on the bridge are required for safe passage. Ladder is directly in front of the lighthouse's sniper nest which isn't fair for CTs in the case of a retake because sniper nest is now in terrorist's control. Connecting the paths gave me the opportunity to make a timing pass. A lot of things were wrong and needed to be addressed before it's too late. I felt CT's could use a new set of stairs to get quickly into the bombsite. This give the opportunity to play agressive or passive as a CT. As a chain reaction, the path going to sniper nest became too powerful as CTs could jump into the building and pressure Terrorists in Middle from 2 different angles at the same exact time. Furthermore, the new stairs also created a new way to retake the bombsite. Trying to eliminate the Middle sightline. It's not perfect yet.. New ramp for terrorists as well as testing some cover spots. The curve of the shore path helps Terrorists in case of an aggressive push from CTs. Terrorists still feel quite vulnerable as they can get flashed from everywhere in the shore path and pushed from behind(Mid). Needs to be addressed. DAY 3 Overview: Modifying path so that it provides more cover in case of a Bombsite A (Lighthouse) retake. Also slow a little bit CT, weakening their presence in Middle. The ct jump into building is still too strong though. CTs have a 2 second window after jumping before first Terrorist encounter. Beautifully crafted boat WIP
