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-HP-

Mapcore Staff
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Everything posted by -HP-

  1. I want you to create a thread, and post daily progress on either DX1 or MGS3. They're widely regarded as some of the best games of their era, so it could be fun for you and ourselves to document your journey with these old but epic games.
  2. -HP-

    wow thanks mapcore

    This is all a ploy by Cooper and Norman to get you all addicted to the platform, reaping the benefits by selling all your personal data to Amazon and Google so they can target ad you exactly the sort of dildos you enjoy
  3. -HP-

    wow thanks mapcore

    Them serotonin receptors sure are getting lit tho
  4. -HP-

    wow thanks mapcore

    Online life is now an RPG
  5. -HP-

    wow thanks mapcore

    I also agree that it's rare
  6. wtf... lol Do you even play games bro? xD
  7. Badass idea for a thread!
  8. Game aged like fine wine too, just make sure you install GMDX.
  9. That's exactly what he is yeah, and even the Epic Mickey games he made are really underrated.
  10. -HP-

    GTA V

    I think most of your favorite musical tracks wont be there because of expired contracts and copyrights.
  11. Warren Spector alone didn't make DX1 by himself tho. I think the dream for me would be to bring Spector in sure, but Harvey Smith with his experience with Dishonored, Sheldon J. Pacotti and Austin Grossman amazing writing skills and Viktor Antonov directing the art, and i'd love to see how Alexander Brandon would reenvision this universe 2 decades later, with his synth heavy musical tracks. Maybe Bethesda should buy the ip and give it to arkane?! The decision to have the DX:MD team make an Avengers game was such a weird one... Maybe they can go back to DX now. This interview with Pacotti was great
  12. -HP-

    Unreal Engine 5

  13. If you only want to level design, it might be easier to pick a game you like, and mod that game. Some games still release with modding tools, like Fallout 4. For MP, CS:GO still has a very active and thriving mapping community. Reason this is probably better for a beginner, rather than starting out with UE4 or Unity is that these games already come preloaded with loads of content you can play around and reverse engineer. As a beginner, it can be a little daunting to start out with an engine, since you pretty much need to do everything, even with all the marketplace stuff. Understand how games are made, by reverse engineering them, then make your own.
  14. Amazing video game. It only gets better.
  15. -HP-

    Corona Virus

    We're slowly becoming a god dammed cyberpunk irl. Anyone here ever read Brave New World? People love to say we're at the cusp of becoming an Orwellian society, but tbh from what I'm seeing Huxley was closer. (Curious fact, he was Orwell's teacher.)
  16. -HP-

    Corona Virus

  17. -HP-

    Corona Virus

    What's bonkers? The fact that tech nerds with bad posture up in Palo alto are dictating what doctors and scientists worldwide can or can't say? Just another day on the interwebs... not bonkers at all.
  18. I see you guys both point of views, and they're both valid. Mine was more what they can still do at this late stage, before they release this thing. Going back and changing level design and architecture design at this point, is pretty much an impossibility for them. And btw, i don't think simple boxy like levels can't be interesting, I mean that's what the first Doom and Quake games, or others like Heretic were based on, and they still felt good, i'd actually argue it helped them feel "otherworldly", it's part of the appeal that the architecture looks kinda out there. SS1 is just a bit samey, like same color palette, same ceiling heights, same corridors widths, shit like that... It's possible they just wanted this Remake to feel closer to the original and less of a revamp like RE2 and RE3 remakes.
  19. Dunno if you noticed, but there's heavy use of screen motion blur in this game, for these kind of environments you can afford to stick to object motion blur man. Also the look of the game goes from blurry to overly contrasty sharp look in less than a second as you play, that doesn't help either and it's head ache inducing. Specially where there's so much strong red and green, one trick I often use to get away from deep red is to just slightly hue it back towards deep orange, your mind still registers as red and it has a much softer and natural read to it. I've noticed they slowly started to introduce fogged lights into the environments, which helps giving the sense of depth a little bit, but it's not enough imho, they could have fogged it up a tad more, it really helps reading farther away stuff a bit better. \ Alien isolated nailed this, environments are really dark but usually soft on the eyes and they never get any pixel get to pure black through good post tweaks.
  20. -HP-

    Aliens: Fireteam

    Everyone goes to Youtubers/podcasts for video game news these days. Video game websites are suffering the same death that video game magazines did, good riddance since it became a corporate fest.
  21. -HP-

    S.T.A.L.K.E.R. 2

    Graphically, it definitely is impressive, great lighting. great sound quality as well and I'm surprised by how good the facial animation is. If the AI is decent, and the game is relatively low on bugs, it could be a good sequel.
  22. I think that's sort of what the reference is, those flatter cartoons like Tin Tin merged with Moebius art style. I like it, pretty original.
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