IR Posted September 9, 2004 Report Posted September 9, 2004 color and highlights. take a look at the orginal texture .. notice the amount of color and highlights even for suchs a low res texture .. Quote
kleinluka Posted September 9, 2004 Report Posted September 9, 2004 @phlek: why is that texture 256x384? D: Quote
ctswin Posted September 9, 2004 Report Posted September 9, 2004 64 x 96 = size of original, he's just made that ratio bigger Quote
Taylor Posted September 9, 2004 Report Posted September 9, 2004 what gives you that feeling Because even graphics powerhouse Doom 3 rarely had textures that didn’t correctly cover the brushes they're supposed to be used on. And I had noticed already Valve are pretty sparing with their textures, even in DoD, a mod filled with giant textures, they only used the minimum that was necessary. You could argue that reserving large chunks of memory for textures in this age is quite trivial, but there's no reason why some objects need to have a texture four to eight times the size of the game units they would cover. Quote
Squad Posted September 9, 2004 Report Posted September 9, 2004 Well, it's easier to scale down textures in PS than the other way around ... Quote
Bic-B@ll Posted September 9, 2004 Report Posted September 9, 2004 pfft, its easier for you to say bic, resize this for me in ps Quote
Izuno Posted September 9, 2004 Report Posted September 9, 2004 Great work everyone. You have all us mappers out there drooling. Quote
mikezilla Posted September 9, 2004 Report Posted September 9, 2004 well most hl2 textures are 512's. they didn't make the same trade off's that doom 3 did so they are able to use higher resolution textures when possible, they also use 512 normal maps. Quote
zaphod Posted September 9, 2004 Report Posted September 9, 2004 hl2 goes for texture resolution, where doom 3 goes for having every texture bump mapped. Quote
Izuno Posted September 9, 2004 Report Posted September 9, 2004 hl2 goes for texture resolution, where doom 3 goes for having every texture bump mapped. yes that was one of the first things i noticed about D3 textures...the bump mapping. The looked cool, but i started to realize the resulution was less than HL2 (from what i've seen) or Stalker. Um...so what about high res textures with bump mapping or normal mapping or whatever? (reminder...i consider myself a "texture engineer" rather than "texture artist"...ahem) Quote
mikezilla Posted September 9, 2004 Report Posted September 9, 2004 hl2 has textures with normal maps as well on most surfaces, and spec maps. Quote
Tisky Posted September 9, 2004 Report Posted September 9, 2004 Where are all the textures guys, work work work work.. im gonna make one now. Quote
kleinluka Posted September 9, 2004 Report Posted September 9, 2004 doom 3 also uses like 3 original textures in the whole game. floor, wall, ceiling. Quote
Izuno Posted September 9, 2004 Report Posted September 9, 2004 doom 3 also uses like 3 original textures in the whole game. floor, wall, ceiling. Doom 3 seemed more about the lighting and animation. i liked the skinning on some of the monsters, but mostly cause of the bumpage/normalage...didn't really notice the highressnessage. Quote
Term Posted September 9, 2004 Report Posted September 9, 2004 Personally I don't see normal maps as such a "next big thing" like everyone usually does after playing D3. Sure, the amount of normal textured planes and the resulting display quality is stunning... but when you consider that 99% of D3's surfaces are metal or polished plastic, one starts to wonder what other games should actually do with all that glossyness (is that a word?). For HL2, take a plain sandy desert surface or a dirty asphalt road - these surfaces wouldn't reflect any light in the way normal maps work. What I want to say is: for corridor crawlers like D3, set in some futuristic tech environment, normal maps come in very handy... but a game with open organic environments like HL2 could as well do with only a couple of those on the more reflective materials (even if Mikey's right and they have normal maps for most surfaces). Quote
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