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what gives you that feeling

Because even graphics powerhouse Doom 3 rarely had textures that didn’t correctly cover the brushes they're supposed to be used on. And I had noticed already Valve are pretty sparing with their textures, even in DoD, a mod filled with giant textures, they only used the minimum that was necessary.

You could argue that reserving large chunks of memory for textures in this age is quite trivial, but there's no reason why some objects need to have a texture four to eight times the size of the game units they would cover.

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