Splitta Posted September 9, 2004 Report Posted September 9, 2004 *kills Tisky* hehe now the texture looks very well, nice teach me master! xD Quote
Tisky Posted September 9, 2004 Report Posted September 9, 2004 well im no master. Mikezilla is a master. Quote
Taylor Posted September 9, 2004 Report Posted September 9, 2004 I've a feeling all the real HL2 textures aren't going to be 512x512 Quote
Phlek Posted September 9, 2004 Report Posted September 9, 2004 I'm going door crazy! Feels like I'm missing something though Quote
IR Posted September 9, 2004 Report Posted September 9, 2004 color and highlights. take a look at the orginal texture .. notice the amount of color and highlights even for suchs a low res texture .. Quote
kleinluka Posted September 9, 2004 Report Posted September 9, 2004 @phlek: why is that texture 256x384? D: Quote
ctswin Posted September 9, 2004 Report Posted September 9, 2004 64 x 96 = size of original, he's just made that ratio bigger Quote
Taylor Posted September 9, 2004 Report Posted September 9, 2004 what gives you that feeling Because even graphics powerhouse Doom 3 rarely had textures that didn’t correctly cover the brushes they're supposed to be used on. And I had noticed already Valve are pretty sparing with their textures, even in DoD, a mod filled with giant textures, they only used the minimum that was necessary. You could argue that reserving large chunks of memory for textures in this age is quite trivial, but there's no reason why some objects need to have a texture four to eight times the size of the game units they would cover. Quote
Squad Posted September 9, 2004 Report Posted September 9, 2004 Well, it's easier to scale down textures in PS than the other way around ... Quote
Bic-B@ll Posted September 9, 2004 Report Posted September 9, 2004 pfft, its easier for you to say bic, resize this for me in ps Quote
Izuno Posted September 9, 2004 Report Posted September 9, 2004 Great work everyone. You have all us mappers out there drooling. Quote
mikezilla Posted September 9, 2004 Report Posted September 9, 2004 well most hl2 textures are 512's. they didn't make the same trade off's that doom 3 did so they are able to use higher resolution textures when possible, they also use 512 normal maps. Quote
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