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Posted

There are not bump-maps on most textures in the game, I would guess only on around 25-30% of them, where it would be very noticeable.

Heh, I love it when I've got something right without even knowing what I'm talking about :D

Posted

Normal mapping doesnt have to look plastic if a specular/gloss map is used correctly. Plus if you enhance standard normal mapping with virtual displacement mapping (parallax mapping) it would be a neat effect for rock, sand, brick walls, that kind of thing.

In my opinion the best aspect of normal mapping comes with dynamic lighting, as a light moves across the surface of a flat polygon the diffuse lighting changes to reflect this, it looks realistic and adds to the suspension of belief that games are so keenly aiming for.

Plus as regards texture resolution Tayl0r, just because a crate is 64 units doesnt mean that in game those 64 units will occupy 64 pixels (or texels rather) so the extra resolution is justified.

omfg that has to be my longest post ever on any bbs (and its not even that long)

Posted

and it doesn't tile!

you have TWO clearly visible cuts in that texture and its even worse when you repeat it. 512 is a bit of waste for that too, as you basically repeated the same texture over and over again, so you could just as well make it a 256 without any loss of quality

Posted

But what do I know, I have only been working with the engine for two and a half years.

It's not like it's a stupid thing for me to say with every other engine in existence not doing it and valve even realising videos of them making bump/normal maps. There's no need to be a twat about it.

Posted

I might not be posting more textures by me for a while, i was hookin my new motherboard + PCU and memories onto my comp, and something went wrong. I MIGHT get it to work tonight, il let ya know peeps =)

And i say again, this is for fun, so stop whining at eachother (no names mentioned)..

Fallalalaaaa :wink:

Posted

But what do I know, I have only been working with the engine for two and a half years.

It's not like it's a stupid thing for me to say with every other engine in existence not doing it and valve even realising videos of them making bump/normal maps. There's no need to be a twat about it.

That wasn't meant as a hostile comment to anyone, I was just backing up why anyone should consider my view on the matter. Sorry if you took it the wrong way.

Anyway, almost all modern engines have this increase in texture resolution, UT, UT2k4, UT3, Source, Painkiller, Max Payne, etc. It's a pretty standard visual requirement, unless you are going for a different look (dewm 3)

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