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mikezilla

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Everything posted by mikezilla

  1. mikezilla

    totally random texture thread

    but it would be cool on source aye?
  2. mikezilla

    Mikezilla's new blog from the hospital bed :(

    Whoa that was my 999th post and this is my 1000th. *Eerie music*
  3. mikezilla

    Mikezilla's new blog from the hospital bed :(

    Hey guys. Man, it's been a while hasn't it? I am delighted to see the forums still in such strong usage after as many years. Trip down memory lane sorta time for me, I guess. I noticed on my blog that I was getting a few hundred forwards to the material from mapcore so I swooped in to investigate. I have located the source of the issue! It's all your luvs. Thank you so much for the kind words, they really do mean a lot to me. I still don't fully know exactly what has occurred over the last ten days, nor do the doctors--I will say that I was released from the hospital and am back at home. Still not doing so great health wise, and I kinda hobble about like an old man, but I'm sure that's how most of you imagined me anyway Just wanted to drop by and say thank you. The blog will continue to be updated as the diagnosis evolves.
  4. mikezilla

    Borderlands E3 walkthrough

    Yup. That's our Fetter.
  5. Hey guys. Long time no see. I've been lurking but not posting. Update from me! I'm the Creative Director of a project here at Gearbox that I'm pretty sure is going to be huge. It's something I'm sure a lot of you would be interested in checking out. So basically right now we're looking for portfolios to take a gander at. We'll be bringing a lot of you in to check out what we're doing (under NDA) and try to get some of you guys jobs. I'm just pasting in our current expectations but please feel free to send me your stuff based on any level of experience. You'll be sending your stuff directly to me. Hit me back! I'm excited to see your stuff! -mikey Level Designers: Single/Multi-Player Position: Full-Time Updated: 2009-02-16 Responsibilities: • Develop single player and multiplayer levels based on existing game design documents and research material • Implement and script combat • Work closely with the design team to create and refine the gameplay experience • Prioritize tasks, meet deadlines, and communicate in a professional manner Required Skills: • Serious passion for games and level design • Provide playable samples or screenshots from your levels • Excellent communication, interpersonal, and organizational skills • Have a high school degree • Live near or are able to relocate to Dallas, Texas Desired Skills: • 2+ years of professional game industry experience or published mod work • Familiarity with Unreal technology • Experience in Unreal's kismet interface, matinee, etc • Single player experience • College degree in related field • Have shipped 1 or more AAA titles Send resume to: [email protected] . Please include "Level Designer" in the subject line. Environment Artists Position: Full-Time Updated: 2008-08-28 We are looking for all levels of Environment Artists who have the passion and talent to create visually stunning environments. Environment Artists will be part of the team creating environment art for an unannounced shooter based on one of the most famous shooters ever created, the Environment Artist will create all types of environment assets, terrain, structures and props. The Environment Artist will report to the Art Director. Responsibilities: • Ensuring the visual excellence of the environment art in the finished game. • Creating excellent environment assets. • Contribute to the creative and aesthetic sensibilities of the level designs. • Work closely with the design department to ensure the art supports the game play. Required Skills: • Excellent environment art creation, both hi-poly and low-poly modeling, texturing and lighting. • Technically proficient, must be comfortable with the technical aspects of environment creation, making sure that the levels look great while still being within specification and performance goals. • Excellent communicator, the ability to effectively communicate between design, art and programming. • All levels of experience welcomed. Desired Skills: • 3D Studio Max experience preferable. • Unreal, Z-Brush or Mudbox experience desirable. Send your resume to: [email protected] . Please include "Environment Artist" in the subject line.
  6. Haha. Well, that's not really the project I'm on. But, if I were to wager a guess, I'd toss out that the caution striping was in the movie... everywhere. In addition, that door could cut you in HALF, and might be in some generous need for a bit of caution. My flaming butt hate was always for people being like "caution! It's a wall!." Or striping on the coffee maker! Cheers, -m,
  7. mikezilla

    Mario Galaxy...

    I finished it and I have 81 stars... Did that in three sittings, but they were LONG sittings. It's the best game I've played in probably a decade. ONWARD to 120!
  8. mikezilla

    Team Fortress 2 beta!!!!!

    I LOVE sudden death unabashedly. Every death matters at that point-- really makes the game sweat bead up. I love the whole game, it rocks my socks clean the hell off.
  9. mikezilla

    Before they were famous: A Mikezilla Story

    wow some of that stuff is like a decade old. man alive the internet is a scary place sometimes. Nice find, haha!
  10. mikezilla

    Time to move on..

    It's a competitive industry.
  11. mikezilla

    Time to move on..

    Synergy! Cohesion! Cinematic Immersion!
  12. Howdy Gents (ugh, I can't believe I just said gents...) So Gearbox is currently on the lookout for as many as five full time level designers to come work on Aliens! If you think you meet the requirements then, please, send in a link to your portfolio and resume to me. This is a big opportunity. My email is [email protected] . Drop me a line with the subject "Aliens Level Design" Thanks! Responsibilities: * Develop single player and multiplayer levels based on existing game design documents and research material * Implement and script combat and cinematics * Work closely with the design team to create and refine the gameplay experience * Prioritize tasks, meet deadlines, and communicate in a professional manner Required Skills: * Serious passion for games and level design * Provide playable samples or screenshots from your levels * Excellent communication, interpersonal, and organizational skills * Have a high school degree * Live near or are able to relocate to Dallas, Texas Desired Skills: * Single player experience * Professional game industry experience or published mod work * Familiarity with Unreal technology
  13. mikezilla

    Borderlands

    I know this seems like an ironic thread to throw down the ban stick... but I've had enough of this dude. Hope no one minds He's gone for good.
  14. I jumped the gun but I stand by my points. Clearly, Crispy is a cool dude who unfortunately is held to the standards that DaveL was. I don't think I come off as a "cunt" at all by how he chose to treat people. I think his legacy will stain the mod forever. He carried himself like he was the president of a company and not a 16 year old. And down the line all there is to show for it is a nice little art project four years in the making. Like I said in my opening post, I watched that mod chew up a lot of good people and treat them like crap for no reason. That's uncalled for and ironically as unprofessional as it pretends to be professional. Which is exceedingly irrelevant if Dave is out of the picture. Best of luck to you in the future and if you'd like I can delete my original post to better accentuate my not-a-grudge-holderness. And FMPONE, you are correct, you do not know me. Which is funny.
  15. [edited to curb un-needed davel issues within the thread.]
  16. mikezilla

    Work at Gearbox Software on Aliens!

    You're continental. Just drive across the border. No but for real, I'm a little unsure as to how that all is working at the moment. I know a college degree makes it quite a bit simpler. Really, all I'm going on is that they want all the applications. Who knows, maybe we'll toss out offsite contracts to a few really qualified people (don't quote me on that.)
  17. mikezilla

    Work at Gearbox Software on Aliens!

    I asked specifically and they said they wanted to look at all the applicants. So apply away.
  18. Work on Aliens at Gearbox! http://www.mapcore.net/forums/viewtopic.php?t=9019
  19. mikezilla

    TF2

    But your counter case was Duke Nukem Forever... and you're talking about marketing. Which the game has none of. Catan on XBLA has better marketing by that standard. The truth is this isn't deep penetrative marketing anyway given that it's shakycam stuff released to the hardcore game sites. That's practically none of your audience. They did that for the fans and to create some fun word of mouth. It did, you're talking about it so... marketing wins? One to nothing.
  20. Socialist Republic? How do you guys feel about Regime's? I'm flexible. What do you guys need?
  21. mikezilla

    S.T.A.L.K.E.R uses Doom3 assets

    What are you kidding? This thread rules. Don't post in here if you don't to watch explosive drunk engrish that draws in people from other websites by the boatloads. Unlocked, and keep it that way.
  22. mikezilla

    S.T.A.L.K.E.R uses Doom3 assets

    So, "reasonable" to you is to allow them to steal whatever content they please without repercussion for doing so? This is fairly unprecedented on this scale, I'd say. They stole from some major studios and brands that actually took their time to make a triple A game legitly. Being a "good game" has absolutely nothing to do with this, at all. That's an absolutely wreckless opinion and if nothing is done to combat it, then any company can just steal whatever they want to make their products... code, art, levels, whatever. If I were the companies that were stolen from, I'd file suit on each piece of content that was stolen-- with a logical fee to offset the theft, but make sure its enough to ensure they don't do it again. Somewhere in the ballpark of $5,000 - $10,000 per piece of content. Not terrible on it's own, but adds up quick if you steal your entire product.
  23. What makes you so sure it's for the Aliens game? Whoops... probably shouldn't have let that slip. Omg Saphron Burrows was a bitch to work with! She kept telling me how it was on the set of Deep Blue Sea, and how it was better.
  24. mikezilla

    Facehuggers spotted near GBX headquarter

    Academy of Interactive Arts and Sciences.
  25. mikezilla

    Facehuggers spotted near GBX headquarter

    Wow. Thanks for the glowing vote of confidence. ::points to AIAS award nomination::
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