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Posted

*EDIT*

Half-Life.wad download :

- http://thomi.muskatli.hu/ftp/half-life/halflife.wad

- http://lomu.unice.fr/iutstag/knoff/dive ... lflife.wad

Wally Texture Editor download :

- http://www.quaketerminus.com/tools/wally_155b.exe

*super Zaph edit* http://mapcore.org/halflife_jpg/ - if you don't wanna muck around with wally

I'm trying to get a job @ Nightwatch as a Texture Artist

aside of Insurgency (http://www.insurgencymod.net) were I am LD & 2D artist.

So basicly I'm remaking some old HL textures.

First I make them 512 px and I change them to 256 px once they are finished.

OLD

128x160

old_lab.jpg

NEW

256 x 256

lab_00.jpg

lab_00a.jpg

lab_00c.jpg

OLD

old_texture.jpg

NEW

384x512 (high quality)

texture_00.jpg

192x256

texture_01.jpg

WIP, More to come... :)

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Top Posters In This Topic

Posted

crai. could have at least worked in powers of 2! (edit: mikey beat me on that one :P)

I think you used the sharpen filter too much as they all seem too grainy to me. Your bevels/edges are too clean and straight.

Guest The_Postman
Posted

Oh mikey!

Seriously though I like this idea, everyone jump on it!

Posted

I think he just "copied" the sizes from the originals (they're not powers of 2 either), as that's easier to work. They're not meant to be used in a map anyway (correct me if I'm wrong), so it doesn't really matter.

Other than that, looking good! I agree the organe is a tad too strong.

Guest The_Postman
Posted

About the power of 2 thingie... I just took the sizes of the default textures and resized the largest side to 512 :/ Thanks for the comments

Delaz if you could post a few various HL base textures for us to start with that'd be brilliant - as some of us haven't had it installed for years now. ;)

ooh make it a texture contest :D

Stickied for Texture Contest Tuesdays!

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