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DelaZ

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  1. http://www.gameinformer.com/p/dishonored.aspx more (smaller) screenshots: http://www.videogamer.com/pc/dishonored ... shots.html
  2. The name makes me think of Global Operations: http://en.wikipedia.org/wiki/Global_Operations
  3. Nice, Insurgency should do the same thing...
  4. DelaZ

    iPhone 4

    Belgium =)
  5. http://kotaku.com/5530337/rage-impressi ... apocalypse
  6. Source : http://www.vg247.com/2010/02/19/interview-alan-wakes-hakkinen-on-surrealism-dlc-max-payne-and-more/
  7. FlightControl, Peggle, Tiki Towers, Doodlejump, The Creeps!, HoldEm
  8. DelaZ

    District 9

    A District 9 Game/Mod would seriously kick ass
  9. I also recommend the 24" screen from Dell, best screen I ever had.
  10. First Valve title I'm not interested in...
  11. So...? It probably has been in development for two years.
  12. New Counter-Strike? Maybe... This... Combined with this... http://www.steamfriends.com/news/1003/new-game-mode-counter-strike-source FGD @SolidClass base(Targetname, Parentname ) = func_bomb_target: "Bomb Target. The terrorists can place C4 explosives while standing in this zone.\n\n" + "When the bomb is planted and explodes inside this area, the BombExplode outputs are fired. The game handles " + "all of the bomb planting and scoring logic – the BombExplode outputs are provided to add visual and damage effects." [ output BombExplode(void): "Fires when C4 explodes" output BombPlanted(void): "Fires when a C4 is planted" output BombDefused(void): "Fires when a C4 is defused" heistbomb(choices) : "Heist Mode bomb target" : 0 : "This is a Bomb Target designed for the Heist game mode." = [ 0 : "No" 1 : "Yes" ] bomb_mount_target(string) : "Bomb Mount Target" ] @BaseClass base(Targetname, Angles) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = Territory [ respawn_area(string) : "Respawn area name" buyzone(string) : "Buy Zone name" ] @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_hospital : "Hospital Territory Control Point" [ ] @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_terrorist : "Terrorists' Base Territory Point (Non-Capturable)" [ ] @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_counterterrorist : "Counter-Terrorists' Base Territory Point (Non-Capturable)" [ ] @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_barracks : "Barracks Territory Control Point" [ ] @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_bank : "Bank Territory Control Point" [ ] @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_encryption : "Encryption Center Territory Control Point" [ ] @PointClass base(Territory) studio( "models/props/cs_assault/consolepanelloadingbay.mdl" ) = info_territory_control_surveillance : "Surveillance Center Territory Control Point" [ ] @PointClass base(Targetname) size(-8 -8 -8, 8 8 = point_territory_control_rules : "The Territory Control rules entity (VERY IMPORTANT!)" [ respawntime(float) : "Wave Respawn Time" : 30 : "Respawn time in seconds." ] @SolidClass base(Targetname) = func_territory_respawn_area: "Players will respawn inside this area." [ ][/code]
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