Vinny Testaverde Posted September 8, 2006 Report Posted September 8, 2006 skdr, what program are you using? If your using like max or maya I could help you out with a lot with it Also add in a sky now, I find that it helps in working the other elements when that strong element is present, because you may wind up seeing that after you add a sky in that it doesnt relate to rest of scene or vice versa etc... It always best to develop by not focusing in on certain aspects without giving the same amount of focus to others, meaning working the whole thing at once. imho anyway Quote
CyanideCotdPnuts Posted September 8, 2006 Report Posted September 8, 2006 And now for the new normals for the legs. Quote
von*ferret Posted September 8, 2006 Report Posted September 8, 2006 wrinkles need to be more defined. Pretty bland normal map. Maybe add some depth to the fabric, but really you just need to make more not random, but controlled wrinkles. Quote
michi.be Posted September 8, 2006 Report Posted September 8, 2006 GReat Render JonM! Can you show the 2d skinmesh? Quote
FrieChamp Posted September 8, 2006 Report Posted September 8, 2006 Awesomeness Jon, looks great! Quote
skdr Posted September 8, 2006 Report Posted September 8, 2006 skdr, what program are you using? If your using like max or maya I could help you out with a lot with it Also add in a sky now, I find that it helps in working the other elements when that strong element is present, because you may wind up seeing that after you add a sky in that it doesnt relate to rest of scene or vice versa etc... It always best to develop by not focusing in on certain aspects without giving the same amount of focus to others, meaning working the whole thing at once. imho anyway I'm using MAX. PM me and tell me what you have in mind? Quote
Defrag Posted September 8, 2006 Report Posted September 8, 2006 Yeah I love that screenshot JonM posted, great stuff. I want to see more! Quote
Sa74n Posted September 9, 2006 Report Posted September 9, 2006 a little side project im working on.. my first highpoly model and normal mapping experience mudbox rocks! Quote
KoKo5oVaR Posted September 9, 2006 Report Posted September 9, 2006 Really nice work satan , did you rendered it in an another soft than mudbox ? Quote
hessi Posted September 9, 2006 Report Posted September 9, 2006 uha this boy is ugly! nice work indeed mudbox rocks. i heard it got a maya like handling Quote
entity Posted September 9, 2006 Report Posted September 9, 2006 cool! I wish I could get my hands on mudbox Quote
Sa74n Posted September 10, 2006 Report Posted September 10, 2006 some sculpting doodles. didnt plan to get into more detail yet.. just trying to get some rough shapes done atm because im not that good with facial anatomy. Quote
Warby Posted September 10, 2006 Report Posted September 10, 2006 full brigth about but not quite 4k tris based on hessis vacation photos all statues are geometry Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.