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Posted

His face is too chubby. Males often have more "straight" lines.

What texture res. is that?

A. You can't see his chin, plus the ref I used had a slightly rounder face.

B. It's all slapped on a 1024 map, minus the head which is a 512.

i can't believe we didn't use that player model .

Me either. I ended up finishing it just for fun because Epidemic never really told me if I was still on the job or not. I keep asking but he never responds, so basically it's just portfolio work I suppose.

Posted

Me either. I ended up finishing it just for fun because Epidemic never really told me if I was still on the job or not. I keep asking but he never responds, so basically it's just portfolio work I suppose.

That must suck.. :(

Posted

K, done basically. I scaled the pack and suspenders a bit, as well as changed the texture a bit.I can't get the normal map to show up very well in the render, so I'll probably get him compiled in the future and make SSs. He's made of a diffuse, normal, alpha, and spec map.

MolotovCOMPLETEguy.jpg

Posted

I've been working on a school assigment scene few days now and here's what I have so far.

motel_scene8.jpg

Lighting etc. isn't finalized yet and there will be some sort of mountain "skybox" around the whole scene. I'm going to render 10-15 seconds animation from that too so you'll see it later when I'm done with the scene.

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