mjens Posted July 9, 2011 Report Posted July 9, 2011 Thanks guys, lots of useful info! I still don't know how to explode my object but give me a minute, I'll figure it Quote
Froyok Posted July 9, 2011 Report Posted July 9, 2011 In my case I prefer topogun. He has less features than 3dcoat, but he is really fast and easy to use. Quote
mjens Posted July 9, 2011 Report Posted July 9, 2011 Racer445 did a great tutorial about baking, I'm on it! Quote
Bunglo Posted July 9, 2011 Report Posted July 9, 2011 Thanks guys, lots of useful info! I still don't know how to explode my object but give me a minute, I'll figure it Exploding an object is just a hip way of saying separating the pieces of your mesh. I don't think it'll be necessary for the piece though. KoKo, srsly nice work. Really dig your sculpting! I'll have to try that script out Quote
mjens Posted July 11, 2011 Report Posted July 11, 2011 Now I understand everything Here's some my stuff: 966 tris (1030 with all the details) Quote
mjens Posted July 11, 2011 Report Posted July 11, 2011 I need to add some stuff to normal map, resize all the textures and prepare spec map... Quote
Zyn Posted July 11, 2011 Report Posted July 11, 2011 Thought it was a wooden crate at first glance. Quote
dux Posted July 11, 2011 Report Posted July 11, 2011 Thought it was a wooden crate at first glance. Ditto :embarrassed: Quote
Rick_D Posted July 12, 2011 Report Posted July 12, 2011 that didn't turn out too great in the final game though, i think the texture also needs a bunch of work - you have scratches that go right over indents in the normal map which kill any illusion of depth. plus the hazard stripes don't fit too well, it doesn't really explain what it's warning you about. Quote
mjens Posted July 12, 2011 Report Posted July 12, 2011 Yep, I'm not to happy with that too, I've made some bugs at start and they where annoying me till end. I'll start something different now, with some experience how to prepare mesh... Quote
Bunglo Posted July 12, 2011 Report Posted July 12, 2011 With the right tweaking of the sub-d mesh, you can cut down on the tris by removing the extrusions where the colored faces are in the pic below. Just a flat face would work perfectly and you'd get better performance plus more UV space to scale up a bit. Quote
mjens Posted July 13, 2011 Report Posted July 13, 2011 Yep, plus I can make a 1/4 of the model to UV and then mirror it twice so the texture can be smaller and with higher details. Signs can be placed as decals. Quote
twiz Posted July 17, 2011 Report Posted July 17, 2011 Spent yesterday practicing my Solidworks/engineering skills. It is an intake for a V8 engine (ford 351c). Not including the time for setting up the renders (aka fighting with solidworks), it took about 6 or 7 hours. Click for big! Quote
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