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Posted

far away from being beautyful, but better than the last renders :

I must admit, cars are one of the sexist things you can model, low or high poly, and in renders its just, porno for geeks.

Okay, maybe I shouldn't go that far but, top notch stuff there. Is that a preset scene that you are rendering it in? What program are you using for rendering?

EDIT: Oh dear, I appear to have spammed up the front page :o

Posted

hrm why? 6000 isn't much and the details are where they should be, wheels should be as round as possible if they are big and will be at the players eye-level, the frame shape is simple but it looks smooth and 'right' and has all the detail it needs. wtf are you guys on about. it's a nice clean mesh. ;)

Posted

hrm why? 6000 isn't much and the details are where they should be, wheels should be as round as possible if they are big and will be at the players eye-level, the frame shape is simple but it looks smooth and 'right' and has all the detail it needs. wtf are you guys on about. it's a nice clean mesh. ;)

qft

Posted

Well it really depends on what's it's being used for and the environment its in, you could shave off some polys without much, if any quality loss but I'd sad keep it as I'm sure any engine would be able to handle it.

Posted

hrm why? 6000 isn't much and the details are where they should be, wheels should be as round as possible if they are big and will be at the players eye-level, the frame shape is simple but it looks smooth and 'right' and has all the detail it needs. wtf are you guys on about. it's a nice clean mesh. ;)

He was probably talking about this:

trpi6.jpg

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