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Actually, to be totally fair, it's not all my work.

Small freelance/favour job to get some character models prepped and into Multiverse for a demo next week.

The initial model and textures was done by some students in the US and while their OK as static models, they were rather less than optimal for actually using in a game or rigging.

So I got the job of "fixing" them so that they'll actually animate and compile properly into the engine for the presentation.

Still, kinda fun working low-poly again. Takes me back to my British Airborne model days with Goldsrc :cool:

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