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Posted

Thanks! That is Solidworks' "polished aluminum" material. Solidworks doesn't have the greatest renderer ever, but it leaps ahead of most other engineering/CAD software. The stock materials are sometimes pretty bad.. If you look at the black bits of the injectors(otherwise green/blue), in the first render it looks like tree bark or something.. The material is supposed to be shiny black rubber according to solidworks, but they have some bizarre normal/spec map on it... It sucks because it looks fine in the preview, and only after I dedicate a few hours for a render that I see it looks like crap! I changed it for all the others to a darkened "matte aluminum".

I added a throttle body :)

intakecomplete6copy.jpg

Posted

@terminator Looks super cool to me :) i would add it more variations in your black&white nuances to add more volume

a bit like this :

bord.jpg

A test of the assets in the UDK!! tell me if you guys think something can be improved :)

test_tekkon.jpg

Posted

Koko, that is great dude!

But i'll need more to put my finger on if you want crits.

Wires, texture sheets, high polies, concept art, is it suposed to be modular, what's it for, etc?

Posted

Nice work koko! How about making the floor tiles with different colors (additional mask or vertex painting) so when making the long street sidewalk it won't be burning with repetitive tiling. The metal plates looks very small when comparing to lets say road cone. I think this should be bigger, you'll get less poly and it will be still fine :) Some ideas: maybe some missing flagstone (my dictionary named that part like that, I'm not sure is it correct ;)), some grass in the apertures?

Posted

@ koko, your work is wonderful. I mean wow. Go work for double fine.

Anyway I continue my streek of never making a character looking remotely like the concept.

I did a head modelling tutorial for maya, since I never polymodeled a head before, and then took it in to zbrush and made it look completely different, because I got pissed an just brushed away. Now learning topogun and 3d-coat.

2gsnwwn.jpg

I call him Anderson Cooper

Posted

As i said, here is some shit i've been working till today, hope you can say word or two :) (i will take those links down in a lil while)

dwa.jpg

trzy.jpg

1024 on all textures n/d/s

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