mjens Posted July 17, 2011 Report Posted July 17, 2011 Wow nice! The material looks a bit like Max's default metal, a bit more "polish" and it will be great Quote
twiz Posted July 18, 2011 Report Posted July 18, 2011 Thanks! That is Solidworks' "polished aluminum" material. Solidworks doesn't have the greatest renderer ever, but it leaps ahead of most other engineering/CAD software. The stock materials are sometimes pretty bad.. If you look at the black bits of the injectors(otherwise green/blue), in the first render it looks like tree bark or something.. The material is supposed to be shiny black rubber according to solidworks, but they have some bizarre normal/spec map on it... It sucks because it looks fine in the preview, and only after I dedicate a few hours for a render that I see it looks like crap! I changed it for all the others to a darkened "matte aluminum". I added a throttle body Quote
KoKo5oVaR Posted July 23, 2011 Report Posted July 23, 2011 @terminator Looks super cool to me i would add it more variations in your black&white nuances to add more volume a bit like this : A test of the assets in the UDK!! tell me if you guys think something can be improved Quote
-HP- Posted July 24, 2011 Report Posted July 24, 2011 Koko, that is great dude! But i'll need more to put my finger on if you want crits. Wires, texture sheets, high polies, concept art, is it suposed to be modular, what's it for, etc? Quote
Jenn0_Bing Posted July 24, 2011 Report Posted July 24, 2011 I love that little scene, If you stretched that style across a street I think you'd be onto something awesome. I love the rich warm tones you have in there at the moment. Quote
knj Posted July 24, 2011 Report Posted July 24, 2011 Love it, but yeah, give us ALL, textures, models and stuff Quote
mjens Posted July 24, 2011 Report Posted July 24, 2011 Nice work koko! How about making the floor tiles with different colors (additional mask or vertex painting) so when making the long street sidewalk it won't be burning with repetitive tiling. The metal plates looks very small when comparing to lets say road cone. I think this should be bigger, you'll get less poly and it will be still fine Some ideas: maybe some missing flagstone (my dictionary named that part like that, I'm not sure is it correct ), some grass in the apertures? Quote
Chimeray Posted July 24, 2011 Report Posted July 24, 2011 Haven't modeled in ages and then I came across this artwork and I got the urge to model, so I did I'm still in the blockout phase, will make a high poly and a bake. Perhaps some textures but I'm not sure about that yet (time... :/) http://www.polycount.com/forum/showthre ... ost1394244 Quote
Gloglebag Posted July 25, 2011 Report Posted July 25, 2011 @ koko, your work is wonderful. I mean wow. Go work for double fine. Anyway I continue my streek of never making a character looking remotely like the concept. I did a head modelling tutorial for maya, since I never polymodeled a head before, and then took it in to zbrush and made it look completely different, because I got pissed an just brushed away. Now learning topogun and 3d-coat. I call him Anderson Cooper Quote
NecrosiS Posted July 26, 2011 Report Posted July 26, 2011 Hi guys wip shots of assets that im modeling in my free time first one : second : Quote
Rick_D Posted July 30, 2011 Report Posted July 30, 2011 necrosis' stuff looks pretty sweet as well ;D Quote
knj Posted August 2, 2011 Report Posted August 2, 2011 As i said, here is some shit i've been working till today, hope you can say word or two (i will take those links down in a lil while) 1024 on all textures n/d/s Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.