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Posted

The pivot points in UDK is the center of the grid in max, you have to align your models according to that, it doesn't take into account the pivot points in max.

As for your second UV channel, make sure you don't have any overlapping faces? Depending on the object, the auto-unwrapping in UDK is kinda soso, it's better doing them in max I think. Also, make sure all your faces have smoothing groups (even if it displays correctly in max, double-check), if you have none and you export to UDK, everything will be as if on one smoothing group for those with none.

Posted

Any one have some suggestions on how I should set the telephone pole light up along with the door light? I don't want the scene to be very bright but at the same time I want each light to not overpower or blend with one another too much.

lighting01.jpg

lighting02.jpg

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