aaron_da_killa Posted March 2, 2011 Report Posted March 2, 2011 I wish I could model decent trees/shrubs, this inspires me to have another attempt. Nice guide. Quote
Jenn0_Bing Posted March 2, 2011 Report Posted March 2, 2011 Yeah, that's a nice quick and concise guide, seems most of the ones you find for foliage go into weird complex methods. Cheers. Quote
the0rthopaedicsurgeon Posted March 3, 2011 Report Posted March 3, 2011 I decided to make some modular props as a test to see if I could, based on some Chinese apartments. I've got them into UDK but the lighting is all weird, even though I set up a 2nd uv channel for the lightmaps, so I think I'm missing something obvious. Also UDK completely disregards the pivot points I set in Max. Quote
deceiver Posted March 3, 2011 Report Posted March 3, 2011 The pivot points in UDK is the center of the grid in max, you have to align your models according to that, it doesn't take into account the pivot points in max. As for your second UV channel, make sure you don't have any overlapping faces? Depending on the object, the auto-unwrapping in UDK is kinda soso, it's better doing them in max I think. Also, make sure all your faces have smoothing groups (even if it displays correctly in max, double-check), if you have none and you export to UDK, everything will be as if on one smoothing group for those with none. Quote
tomdon Posted March 3, 2011 Report Posted March 3, 2011 After some rather lame computer issues, I have compiled all my recent models . Quote
deceiver Posted March 3, 2011 Report Posted March 3, 2011 Nice! The tree trunks are looking a little dark though? Could be just my screen though. Quote
Bunglo Posted March 3, 2011 Report Posted March 3, 2011 Herp a derp, more offerings of trees to the thread: Quote
Bunglo Posted March 4, 2011 Report Posted March 4, 2011 The snapped tree is actually from Crysis but yes, I like it too Quote
mjens Posted March 5, 2011 Report Posted March 5, 2011 And there's no problem with overdraw there? Quote
Bunglo Posted March 5, 2011 Report Posted March 5, 2011 Nope, I'm using the vegetation shader in CE2 with alphatest as the blend mode. If any overdraw is occurring, I haven't spotted it. Quote
Rick_D Posted March 7, 2011 Report Posted March 7, 2011 If any overdraw is occurring, I haven't spotted it. lol Quote
Bunglo Posted March 7, 2011 Report Posted March 7, 2011 If any overdraw is occurring, I haven't spotted it. lol Shut up, Rick Quote
Bunglo Posted March 8, 2011 Report Posted March 8, 2011 Any one have some suggestions on how I should set the telephone pole light up along with the door light? I don't want the scene to be very bright but at the same time I want each light to not overpower or blend with one another too much. Quote
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