Vaya Posted July 12, 2016 Report Posted July 12, 2016 that ref is awesome. Ted just copy and paste that into hammer. ez. cashed 1 Quote
Radix Posted July 12, 2016 Report Posted July 12, 2016 (edited) 1 hour ago, cashed said: you find that too? Been using that ref for a while Got it from your reference album. That's how it happened: Watched at your screenshots. Thought: "Wow, that's nice. But hmm... the sky needs a little bit of... I don't know... - wait - didn't he post this amazing reference pic some time ago?" Went back to page 1. "Ahh there it is!" Posted link. And I have to say you're pretty damn close to it! Edited July 12, 2016 by Radix Quote
cashed Posted July 12, 2016 Author Report Posted July 12, 2016 I think I need more pipes tho Going to make a low res multi-pipe asset asap Quote
jackapples Posted July 12, 2016 Report Posted July 12, 2016 (edited) I really hope you re-consider using this night theme, good competitive maps have never been set at night because of visibility issues. Castle, Rails, and Mist have all been forgotten about and we're never intended for serious competitive play, so why put de_lite in that weird mix of maps? de_lite was a phenomenal map in 1.6 so why change that by giving it a completely new look, for gods sakes don't kill this map by giving it a night theme, just keep it set in daylight just like your version of de_season. Also their is a serious amount of ambient noise in the updated workshop version, especially around middle. Edited July 12, 2016 by jackapples Quote
Vaya Posted July 12, 2016 Report Posted July 12, 2016 31 minutes ago, jackapples said: I really hope you re-consider using this night theme, good competitive maps have never been set at night because of visibility issues. Castle, Rails, and Mist have all been forgotten about and we're never intended for serious competitive play, so why put de_lite in that weird mix of maps? de_lite was a phenomenal map in 1.6 so why change that by giving it a completely new look, for gods sakes don't kill this map by giving it a night theme, just keep it set in daylight just like your version of de_season. Also their is a serious amount of ambient noise in the updated workshop version, especially around middle. honestly dude- those maps could of been the most super competitive maps ever set at day and still they would of been forgotten about. The CS community really hates new maps just now- the only reason valve's official ones (train/nuke etc) have gotten anywhere is because they've been forced on the comp scene. The visibility is NOT an issue in this map currently. MaanMan, JustFredrik, Evert and 1 other 4 Quote
cashed Posted July 12, 2016 Author Report Posted July 12, 2016 (edited) 1 hour ago, jackapples said: I really hope you re-consider using this night theme, good competitive maps have never been set at night because of visibility issues. Castle, Rails, and Mist have all been forgotten about and we're never intended for serious competitive play, so why put de_lite in that weird mix of maps? de_lite was a phenomenal map in 1.6 so why change that by giving it a completely new look, for gods sakes don't kill this map by giving it a night theme, just keep it set in daylight just like your version of de_season. Also their is a serious amount of ambient noise in the updated workshop version, especially around middle. To say all comp maps have to be daytime is opinion. If valve thinks its should be day to be used in Active Duty I would oblige. Right now I'm looking for a theme target to hit. Sounds will be fixed asap. Edited July 12, 2016 by cashed Vaya 1 Quote
cashed Posted July 18, 2016 Author Report Posted July 18, 2016 A new screen and album http://imgur.com/a/Lrnmq Radu, blackdog, Radix and 15 others 18 Quote
The Horse Strangler Posted July 18, 2016 Report Posted July 18, 2016 Looking good dawg, gonna give it a run thru tonight. Quote
cashed Posted July 18, 2016 Author Report Posted July 18, 2016 please do, latest is up on the workshop. Quote
MadMax Posted July 20, 2016 Report Posted July 20, 2016 Night theme looks amazing. Just have a couple little things that would be nice if tweaked. Right now it requires two jumps to get up on this metal platform (one onto the box, one more on the platform itself). For increased movement flow, I'd suggest raising the box enough so that it only requires a jump onto the box then straight walking onto the platform. The ground below the box could be raised in this corner to accomplish this (similar to the way the updated Cache Mid Vents to B works). Other change is eliminate this pixel peek in B: View from site: http://images.akamai.steamusercontent.com/ugc/275101458684862031/2BC687135D57F7CE5D44513A731FEEE92BD727BB/ These kinds of sight lines are just frustrating. Logic, cashed and RivFader 3 Quote
Pampers Posted July 22, 2016 Report Posted July 22, 2016 this is some sexy shit cashed The Horse Strangler 1 Quote
tr0nic Posted July 26, 2016 Report Posted July 26, 2016 I ran through the map and made an album! It's a really nice map, I love how wide it is (cs 1.6 style) http://imgur.com/a/qRJy2 cashed, El_Exodus, Vaya and 7 others 10 Quote
cashed Posted July 27, 2016 Author Report Posted July 27, 2016 Amazing feedback @tr0nic thanks! Quote
cashed Posted July 30, 2016 Author Report Posted July 30, 2016 Pushed out an update addressing those issues and some more! Quote
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