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Posted (edited)
1 hour ago, cashed said:

you find that too? Been using that ref for a while ;)

Got it from your reference album. :D

That's how it happened:

Watched at your screenshots. Thought: "Wow, that's nice. But hmm... the sky needs a little bit of... I don't know... - wait - didn't he post this amazing reference pic some time ago?" Went back to page 1. "Ahh there it is!" Posted link. :D;)

And I have to say you're pretty damn close to it!

Edited by Radix
Posted (edited)

I really hope you re-consider using this night theme, good competitive maps have never been set at night because of visibility issues. Castle, Rails, and Mist have all been forgotten about and we're never intended for serious competitive play, so why put de_lite in that weird mix of maps? de_lite was a phenomenal map in 1.6 so why change that by giving it a completely new look, for gods sakes don't kill this map by giving it a night theme, just keep it set in daylight just like your version of de_season.

Also their is a serious amount of ambient noise in the updated workshop version, especially around middle. 

Edited by jackapples
Posted
31 minutes ago, jackapples said:

I really hope you re-consider using this night theme, good competitive maps have never been set at night because of visibility issues. Castle, Rails, and Mist have all been forgotten about and we're never intended for serious competitive play, so why put de_lite in that weird mix of maps? de_lite was a phenomenal map in 1.6 so why change that by giving it a completely new look, for gods sakes don't kill this map by giving it a night theme, just keep it set in daylight just like your version of de_season.

Also their is a serious amount of ambient noise in the updated workshop version, especially around middle. 

honestly dude- those maps could of been the most super competitive maps ever set at day and still they would of been forgotten about. The CS community really hates new maps just now- the only reason valve's official ones (train/nuke etc) have gotten anywhere is because they've been forced on the comp scene. The visibility is NOT an issue in this map currently.

Posted (edited)
1 hour ago, jackapples said:

I really hope you re-consider using this night theme, good competitive maps have never been set at night because of visibility issues. Castle, Rails, and Mist have all been forgotten about and we're never intended for serious competitive play, so why put de_lite in that weird mix of maps? de_lite was a phenomenal map in 1.6 so why change that by giving it a completely new look, for gods sakes don't kill this map by giving it a night theme, just keep it set in daylight just like your version of de_season.

Also their is a serious amount of ambient noise in the updated workshop version, especially around middle. 

To say all comp maps have to be daytime is opinion. If valve thinks its should be day to be used in Active Duty I would oblige. Right now I'm looking for a theme target to hit.

Sounds will be fixed asap.

Edited by cashed
Posted

Night theme looks amazing. Just have a couple little things that would be nice if tweaked.

Right now it requires two jumps to get up on this metal platform (one onto the box, one more on the platform itself). For increased movement flow, I'd suggest raising the box enough so that it only requires a jump onto the box then straight walking onto the platform. The ground below the box could be raised in this corner to accomplish this (similar to the way the updated Cache Mid Vents to B works).

1E9C8B632E804C008821AA212572C2F6F267C8C9

Other change is eliminate this pixel peek in B:

079961CB6F8E95A1CAF69DF9756A8653D46A7358

View from site:

http://images.akamai.steamusercontent.com/ugc/275101458684862031/2BC687135D57F7CE5D44513A731FEEE92BD727BB/

These kinds of sight lines are just frustrating.

 

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