cashed Posted May 31, 2015 Report Posted May 31, 2015 (edited) For those who weren't around during the tail end of CS1.6 competitive, I created a competitive map for ESEA [download] with feedback provided by ESEA staff and pro's at the time. Volcano being the most productive and active. I ported it to CS:S/CSPromod but never really released it for CS:S. ESEA never really cared if I ported the map over; but there's been some demand and I've been tinkering with it for some time now. Theme So, I've kinda settled on a thematic for de_lite. Might be similar to what a lot of other maps are but I'm going to try and push uniqueness in other ways. Reference Album Backstory Environmental Terrorist want to put an end to a pipeline refinery that lies near an endangered forest ecosystem. New government contracts to build and expand this facility are met with angry and violent protests. ScreensWIP Album Workshophttp://steamcommunity.com/sharedfiles/filedetails/?id=632040311 Edited May 11, 2016 by cashed ShockaPop, slavikov4, LATTEH and 9 others 12 Quote
ShockaPop Posted May 31, 2015 Report Posted May 31, 2015 I guess you ditched the theme you had for de_lite before? Llamas 1 Quote
cashed Posted May 31, 2015 Author Report Posted May 31, 2015 the cuban resort theme? was kinda too similar to de_resort Quote
laminutederire Posted May 31, 2015 Report Posted May 31, 2015 the cuban resort theme? was kinda too similar to de_resort First of Resort is supposed to take place in France, so you would have some margin to do something else also you had a cool vibe in what you showed before Anyway, what are your ideas to make it unique? T Spawn in the forest? Or a night setting, like in your last reference picture (which does look appealing btw)? Quote
cashed Posted May 31, 2015 Author Report Posted May 31, 2015 If I can create a night/dusk/dawn with great visibility i think ill pursue that. Refineries are typically well lit so this is a great positive. laminutederire and RivFader 2 Quote
shnytzl Posted May 31, 2015 Report Posted May 31, 2015 Very excited to see that you are still working on de_lite, I am really looking forward to it! RivFader and cashed 2 Quote
slibu Posted June 2, 2015 Report Posted June 2, 2015 I am also very excited you are still working on lite I like the new setting, think it fits the map better than the cuban beach thingyalso interesting changes at bombsite B Quote
MadMax Posted June 5, 2015 Report Posted June 5, 2015 Liking some of the layout changes so far. I assume you will re-scale some of the box cover to better fit CSGO models, since a bunch of them are the dreaded ~64 unit height. Otherwise looking good and excited for the possible night theme. Quote
cashed Posted June 5, 2015 Author Report Posted June 5, 2015 Yes, cover height will change for all existing 64 unit types Quote
FMPONE Posted June 5, 2015 Report Posted June 5, 2015 I liked the layout when I ran around it. Pretty cool, only complaint I had is that it never really feels like it opens up into a true spacious area, there's a lot of middle and small sized corridors, not much in the way of a nice open space. The middle being indoors might be amplifying that for me. Quote
cashed Posted June 6, 2015 Author Report Posted June 6, 2015 Good point, I'll see where I can keep things open. I know smoking is becoming very popular and important. But designing stages is also a way to slow things down. What is the rail yard bombsite currently is 100% smokeable and open from Tspawn to site. Other site which is turning into an interior will have stages where smoking is an option.The biggest complaint I've seen and heard about de_lite was its B choke point being too harsh and flow for CTs back and forth having limited options. DooM 1 Quote
cashed Posted February 16, 2016 Author Report Posted February 16, 2016 (edited) Uggghh Realized how long this has been kinda hanging. hehe well here's some progress. Working with Substance Designer to make fresh materials for some things Edited February 16, 2016 by cashed jackophant, REz, Vaya and 13 others 16 Quote
RivFader Posted February 16, 2016 Report Posted February 16, 2016 Cool, I was just recently discovering an old version of it in my workshop files and wondered what happened to it. Glad to see it's still getting worked on. Quote
Fa GuAn Posted February 28, 2016 Report Posted February 28, 2016 Well with all the new assets that have been released as well as your own I cannot wait for this map redesign I loved it in 1.6 and I've only seen one run through so far loved the open sight and new ct routes! Def fan cashed 1 Quote
cashed Posted February 28, 2016 Author Report Posted February 28, 2016 Fnugz, esspho, Freaky_Banana and 13 others 16 Quote
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