Vaya Posted May 2, 2016 Report Posted May 2, 2016 (I'll pretext this by saying I don't think I ever played the original- so if any of this stuff is a 'feature' of the layout feel free to ignore) Theme is a bit overdone but it's been really well implemented here. Map looks great and in general has a good flow to it but I still think it needs a stronger USP. Some areas feel quite claustrophobic- CT spawn for example. I would remove the CT truck from this area at least and maybe add some sort of trick jump over the railing for CTs. I'm sure you'll agree players should have a clear path to different areas of the map on spawn but this currently isn't the case I'd avoid any cars as cover. collision boxes cause aneurysms lynx 1 Quote
cashed Posted May 2, 2016 Author Report Posted May 2, 2016 Good points, CT will get a little larger, specifically around the Garage. I'm looking to replace this with something better. I really want some areas to feel claustrophobic but not constraining; then open up to where it counts. The 1.6 versions CT spawn was much small and the truck use to be a building. (see image) I find the collision on the truck pretty good as the angles are sharp. And yes there will be a trick jump for CTs Logic and Vaya 2 Quote
cashed Posted May 7, 2016 Author Report Posted May 7, 2016 Ladder Room CT Spawn update JustFredrik, Fnugz, [N]awbie and 13 others 16 Quote
lynx Posted May 7, 2016 Report Posted May 7, 2016 Wow, looks great. Just make sure to diversify the colours to make callouts easier. e.g "blue" or "red" are intuitive callouts. Quote
Mehvix Posted May 8, 2016 Report Posted May 8, 2016 What ever you do, please don't make it like newke (lots of little things poking out from walls that dont have clipping on them ) Also, adding skylights on the ceiling with the combination of smoke stacks in the background would allow easier smokes and flashes, much like in de_season. lynx 1 Quote
blackdog Posted May 10, 2016 Report Posted May 10, 2016 No more night setting or still testing the alternatives? Quote
Fa GuAn Posted May 10, 2016 Report Posted May 10, 2016 inside ladder room those pipes can u jump on each then trick jump to catwalk that would be sick asf*** looks amazing tbh maybe you should have some areas grungy and not so spic and spam as newk like some rust on pipes of older areas of the factory and of course have new area just a thought keep it up man! Quote
cashed Posted May 10, 2016 Author Report Posted May 10, 2016 @Fa GuAn I'll be going through once everything is done and making it more run down. Just getting things organized first. @blackdog I'm still testing daytime. It's less work atm to get it functioning and playable. Will explore nighttime if it doesn't impact this. blackdog 1 Quote
RealaxFourX Posted May 10, 2016 Report Posted May 10, 2016 Are those two walls, I marked in red, models? Is there any way to see the map in game? I would love to see how de_lite cs:go version is going. Quote
cashed Posted May 10, 2016 Author Report Posted May 10, 2016 @RealaxFourX workshop link is in 1st post. I try to update it weekly Quote
RealaxFourX Posted May 11, 2016 Report Posted May 11, 2016 14 hours ago, cashed said: @RealaxFourX workshop link is in 1st post. I try to update it weekly The workshop link doesn't work. Quote
El_Exodus Posted May 11, 2016 Report Posted May 11, 2016 4 minutes ago, RealaxFourX said: The workshop link doesn't work. Try this one: http://steamcommunity.com/sharedfiles/filedetails/?id=632040311 Quote
RealaxFourX Posted May 11, 2016 Report Posted May 11, 2016 (edited) 5 hours ago, cashed said: thx @El_Exodus I gave it a look, sadly I didn't see the part I was interested the most, it didn't have those fancy textures, models. I had a run on your map and I have noticed, that there are many places, there is a huge fps drop. Usually on official competitive matches I manage to get 30-35 as average in your map I had from 120 to 22 fps. You should optimise this areas the most: And why is there a huge playable space under your level? Seal it off as I doubt it would have any purposes. Edited May 11, 2016 by RealaxFourX Fixed one screenshot Quote
cashed Posted May 11, 2016 Author Report Posted May 11, 2016 hehe I'm compiling in Cordon mode still. Optimization will be worked on when the art and layout are in good shape. Hence the bad performance. Ill get a compile up soon of the latest updates. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.