cashed Posted June 15, 2014 Report Share Posted June 15, 2014 Fooling around with an idea for a good blocks map hehe. Going to be a mix of brush and models. vstmn, The Horse Strangler, ShockaPop and 7 others 10 Quote Link to comment Share on other sites More sharing options...
Simonay Posted June 15, 2014 Report Share Posted June 15, 2014 That looks really inventive - are those lego bricks models or brushwork? Looking great though, can't wait to see the finished result! Quote Link to comment Share on other sites More sharing options...
cashed Posted June 15, 2014 Author Report Share Posted June 15, 2014 they are models Quote Link to comment Share on other sites More sharing options...
2d-chris Posted June 15, 2014 Report Share Posted June 15, 2014 cool idea!! UnknownPredator and cashed 2 Quote Link to comment Share on other sites More sharing options...
cashed Posted June 16, 2014 Author Report Share Posted June 16, 2014 basic rough in complete http://imgur.com/a/kJtVf ShockaPop 1 Quote Link to comment Share on other sites More sharing options...
spence Posted June 16, 2014 Report Share Posted June 16, 2014 (edited) fuck yeah, lego Edited June 16, 2014 by spence Quote Link to comment Share on other sites More sharing options...
ShockaPop Posted June 16, 2014 Report Share Posted June 16, 2014 You should add trigger_hurt on the legoblocks to make it more realistic. FMPONE, Distortion, Mazy and 9 others 12 Quote Link to comment Share on other sites More sharing options...
text_fish Posted June 16, 2014 Report Share Posted June 16, 2014 Neat! Are you colouring the models with tint or separate skins? Quote Link to comment Share on other sites More sharing options...
cashed Posted June 16, 2014 Author Report Share Posted June 16, 2014 Haven't tried the tint yet, but I don't know if source lets you with a diffuse. Right now I have 2 models with skingroups on them. Quote Link to comment Share on other sites More sharing options...
cashed Posted June 17, 2014 Author Report Share Posted June 17, 2014 (edited) dem polys (low poly versions) Edited June 17, 2014 by cashed spence and catfood 2 Quote Link to comment Share on other sites More sharing options...
spence Posted June 17, 2014 Report Share Posted June 17, 2014 (edited) Haven't tried the tint yet, but I don't know if source lets you with a diffuse. Right now I have 2 models with skingroups on them. You can indeed, static props have a Color RGB field You can also mask where the tint is applied. Great idea for outside of the play area. Edited June 17, 2014 by spence Quote Link to comment Share on other sites More sharing options...
cashed Posted June 17, 2014 Author Report Share Posted June 17, 2014 @spence I'll fool around with that soon Runs okay on my machine so far catfood, Squad, Evert and 13 others 16 Quote Link to comment Share on other sites More sharing options...
Evert Posted June 17, 2014 Report Share Posted June 17, 2014 Haha cool stuff You can indeed, static props have a Color RGB field You can also mask where the tint is applied. Where can I find info about this masking? I guess somewhere on the wiki, but I couldn't find it. Quote Link to comment Share on other sites More sharing options...
Radu Posted June 17, 2014 Report Share Posted June 17, 2014 Really sweet colors and idea! It reminds me of a map I was working on two years ago. tr0nic, General Vivi and cashed 3 Quote Link to comment Share on other sites More sharing options...
spence Posted June 17, 2014 Report Share Posted June 17, 2014 Haha cool stuff You can indeed, static props have a Color RGB field You can also mask where the tint is applied. Where can I find info about this masking? I guess somewhere on the wiki, but I couldn't find it. There is a little information here: https://developer.valvesoftware.com/wiki/$blendtintbybasealpha I think the best practical example however is the L4D2 vehicle sheet. The tint has a multiplicative effect so the diffuse has to be appropriate for this or else things start to look weird. Evert 1 Quote Link to comment Share on other sites More sharing options...
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