General Vivi Posted October 27, 2013 Author Report Posted October 27, 2013 yes, I haven't done that just yet but I think you just put the alpha in the rgb channels like you would a normal texture. Quote
vcool Posted October 28, 2013 Report Posted October 28, 2013 Whatup mapcore, vcool here, used to do level design and modelling for the Source engine some years ago and hung around interlopers.net. Had an idea for a weapon skin, namely a Chimera graphic overlayed on top of the weapon, so I tried my hand at it! Not what I imagined but I figured I submit this anyway while tackling somewhat less demanding ideas that require less artistic finesse. http://steamcommunity.com/sharedfiles/filedetails/?id=189785683&tscn=1382935690 Quote
vcool Posted October 29, 2013 Report Posted October 29, 2013 I find the lack of proper BULLDOZER skins disturbing. Valve needs to unwrap the Galil again, the UVs are terrible. tr0nic 1 Quote
Puddy Posted October 29, 2013 Report Posted October 29, 2013 I like both your finishes vcool, especially the galil! Quote
Anduriel Posted October 29, 2013 Report Posted October 29, 2013 (edited) My first try: AK-47 Red Redemption Edited October 29, 2013 by Anduriel Quote
vcool Posted October 31, 2013 Report Posted October 31, 2013 I like both your finishes vcool, especially the galil! Thanks Puddy, means a lot! I wasn't satisfied with the Galil though, the shading was great but the pattern was messed up on the edges. I decided to go the length of editing over the UVs and it didn't turn out so bad. It's a shame I can't get the metal shading look on the CUstom Paint Job finish, but I thinks it's still better than before. ChA1NsAw 1 Quote
FMPONE Posted October 31, 2013 Report Posted October 31, 2013 I like both your finishes vcool, especially the galil! Thanks Puddy, means a lot! I wasn't satisfied with the Galil though, the shading was great but the pattern was messed up on the edges. I decided to go the length of editing over the UVs and it didn't turn out so bad. It's a shame I can't get the metal shading look on the CUstom Paint Job finish, but I thinks it's still better than before. Quote
kikette Posted November 1, 2013 Report Posted November 1, 2013 My first try: AK-47 Red Redemption Zlol it looks like you are using an Uv map for your diffuse. I think you should put more materials details (dirt, scratch, etc) ? Quote
General Vivi Posted November 1, 2013 Author Report Posted November 1, 2013 Valve says not to add those in because of their dynamic dirty-up system. So, just diffuse will do! Quote
blackdog Posted November 1, 2013 Report Posted November 1, 2013 I like the fancy flowers on the Glock Vivi. Quote
Anduriel Posted November 2, 2013 Report Posted November 2, 2013 Zlol it looks like you are using an Uv map for your diffuse. I think you should put more materials details (dirt, scratch, etc) ? Yes, I did that intentionally. Thought it may look good if I randomize it a bit with the workbench Anyway, here's another one. This time with a real pattern AWP Water Splashes Quote
Puddy Posted November 4, 2013 Report Posted November 4, 2013 No political symbols allowed according to the FAQ I'm afraid! Quote
Anduriel Posted November 6, 2013 Report Posted November 6, 2013 Tried to make a weapon finish which looks like a dragon skin. What do you think? Workshop Link: P90 Dragon Skin Quote
General Vivi Posted November 7, 2013 Author Report Posted November 7, 2013 http://steamcommunity.com/sharedfiles/filedetails/?id=192540173http://steamcommunity.com/sharedfiles/filedetails/?id=192537742 cincinnati, Squad and kinggambit 3 Quote
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