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Posted

I'm interested in making some weapon finishes, unfortunately I didn't find Valve's guide very helpful at all on the actual execution part. Are there any good resources out there you guys know of to get started with this? (I'm not highly versed in Source, more of an Unreal guy.)

Posted

I'm interested in making some weapon finishes, unfortunately I didn't find Valve's guide very helpful at all on the actual execution part. Are there any good resources out there you guys know of to get started with this? (I'm not highly versed in Source, more of an Unreal guy.)

Here's a pretty good guide on making skins: http://steamcommunity.com/sharedfiles/filedetails/?id=180212320#-1

Posted

So uhh.. Could someone please tell me how are these skins made? It's not going to be the "old-way" of having the original texture then painting on/modifying it? Is my creativity "limited" (not the right word probably) now to making a unique (but not gun-specific) 2048x2048 image of containing some cool art/texture, which I then slap on the gun the best way possible in the workbench? And how are those "Bubble Gum" guns in different color than the texture you made? Is it somekind of a mask texture?

 

Sorry for asking such noob questions, but I have tons of ideas for this thing but not sure where to begin.  :???:

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