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Posted (edited)

I really don't want to be this guy ALL THE TIME WITH ALL NEW GAMES - but I can't stand this.

 

If I remove everything I don't care for anyway, like changing skin, player color, etc etc, then I'm left with a RL that deals 55 direct hit damage and the best tactic seems to be to just run as close to someone as possible and shoot into the ground, cause the confusion kills him more than me. Then I get killed by a demon that, if I'm lucky dies from falling down into lava before the next time I run into it.

 

I guess this game isn't for me =D =D

Edited by Hipshot
Posted
1 hour ago, Hipshot said:

I really don't want to be this guy ALL THE TIME WITH ALL NEW GAMES - but I can't stand this.

If I remove everything I don't care for anyway, like changing skin, player color, etc etc, then I'm left with a RL that deals 55 direct hit damage and the best tactic seems to be to just run as close to someone as possible and shoot into the ground, cause the confusion kills him more than me. Than I get killed by a demon that, if I'm lucky dies from falling down into lava before the next time I run into it.

I guess this game isn't for me =D =D

Then you are going to love this....

 

Posted

So played a bit of the beta.

It's not great tbh.

A mix of halo and quake, which is failing to be better than either.

No dedi servers has lead to 150+ pings every single game I have played.

Loadouts is just a terrible choice, it completely messes with the flow and the whole adaptability of each weapon to different circumstances.

Posted (edited)

Just tried the Open Beta.

Performance has gotten worse.
Pings are awful, 100+.
Nothing has changed in regards to the gameplay, it's still Call of Doom.
Still runs in 1280 x 800 even though I have it set to 1680 x 1050.
Still mouse accell.
Still can't hear anyone.
Still no audible feedback.
Demon runes and Hack Modules still exist, but I know that will never change unfortunately. 

Nice to have the FOV slider and taunts at the end of round podium, but yeah. Not still not looking too great. :sad:

Edited by dux
Posted

What's the point in doing these alpha an beta's if little is changed? I've been it from the first closed alpha and the differences are minimal. Even though from get go almost everybody is complaining about the same things. Just read some hands on articles after the last beta. Too slow, loadouts gotta go, no dedicated servers, rocket launcher damage is laughable, etc. 

Posted
13 minutes ago, Sprony said:

What's the point in doing these alpha an beta's if little is changed? I've been it from the first closed alpha and the differences are minimal. Even though from get go almost everybody is complaining about the same things. Just read some hands on articles after the last beta. Too slow, loadouts gotta go, no dedicated servers, rocket launcher damage is laughable, etc. 

Cause it's not about changing the core gameplay, it's all about tech and small balance things. People are complaining but I think iD knew that people would complain about this and they are riding it out until the game settles more. And do we know that there's not maps with proper weapon pickups, larger levels?
I doubt that though, unless there will be an extended beta. In the end, loadouts are much easier to balance, cause if a weapon is better (not the RL), you can change it a bit and it will even out on all levels, if they are built around the same principle and in this game you have those special weapons for special occasions.
Imagine playing Quake 2 with the blaster only, everyone has it from the start, then you add one railgun in the level  and suddenly one player can actually shoot across the level hitscan or through that very small gap or so, the designer don't have to worry about that, the weapon will run out of ammo, people will avoid going your direction and it might take ages to respawn.

 

The Fov slider probably wasn't added now, most likely it was just hidden, they are not stupid, they know people were gonna talk about just that, the non existent fov option. Everyone knows programmers and directors hate fov sliders... they have their reasons I'm sure.

 

I wish iD would go more in the direction of old UT and made a assault mode, that would have been awesome and also made that demon spawner thing more fun, like "There's a god damn demon attacking the base from the left, backed up by a lot of players with pink pants and whatnot(?)"

Posted

Beta impressions: this is the first game in a while to make me reboot a pc.  nice.

how does this game have such high requirements despite looking only so-so?  Is it because of OpenGL driver support?  AMD's revenge after RAGE?  Why make a game that doesn't scale at all?  Why make your market *smaller*?  

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