Puddy Posted September 5, 2011 Report Posted September 5, 2011 This just in; David Jaffe likes to say the word fuck! http://www.gametrailers.com/episode/bonusround/508?ch=1 Not super-interesting, but with the names involved you know you gotta watch it anyways. You know the quote in my sig is true. Quote
deceiver Posted September 5, 2011 Report Posted September 5, 2011 I love what Todd Howard said about linear and open-ended games. "Give the players enough tools to make to their own fun, they can make their own pace." Don't need to have such a tight structure, etc. Quote
FrieChamp Posted September 5, 2011 Report Posted September 5, 2011 Not super-interesting, but with the names involved you know you gotta watch it anyways. Well said, looking forward to part 2! Quote
Warby Posted September 5, 2011 Report Posted September 5, 2011 i love how jaffe manages to get angry all by himself without any kind of stimulus ^^ Quote
Sentura Posted September 5, 2011 Report Posted September 5, 2011 howard must feel like he's standing between giants Quote
Vilham Posted September 5, 2011 Report Posted September 5, 2011 joke about his height? coz Howard > both of them by miles. Quote
Sentura Posted September 5, 2011 Report Posted September 5, 2011 joke about his height? coz Howard > both of them by miles. hahah, i meant in fame/game design glory Quote
Taylor Posted September 6, 2011 Report Posted September 6, 2011 Where would you be on this height scale? Quote
Puddy Posted September 6, 2011 Author Report Posted September 6, 2011 I love what Todd Howard said about linear and open-ended games. "Give the players enough tools to make to their own fun, they can make their own pace." Don't need to have such a tight structure, etc. Yep, I liked that line too. I think Jaffe is being a bit too hard-line about his gameplay-first approach in this video. When making his arguments, he completely omits what makes video game storytelling special; interactivity! It allows for a lot of exciting opportunities when it comes to narrative design. Branching paths, emotional investment in gameplay, interactive dialogue, exploration/environmental storytelling etc. But I agree with him on one thing, I don't play games to watch movies. Fuck off Kojima Quote
Vilham Posted September 6, 2011 Report Posted September 6, 2011 Game story telling on the whole is pretty weak lets face it. Quote
Sentura Posted September 6, 2011 Report Posted September 6, 2011 Where would you be on this height scale? somewhere in the negatives Quote
Skjalg Posted September 6, 2011 Report Posted September 6, 2011 Jaffe is very argumentative, that is for sure. But after recently finishing the Masters of Doom book (which is fucking awesome btw, a must buy if you are just a tad interested in fps games, or games in general), then I cant help but think that a marriage between carmack and daffe would produce one hell of an awesome game. Quote
Jetsetlemming Posted September 6, 2011 Report Posted September 6, 2011 Jaffe seemed to be dismissing the value of story for gameplay entirely, when it can be a powerful and effective tool for enhancing and augmenting the player experience. One example that sticks out to me right way is from Amnesia: How the game changes in tone and thus how it effects your fear and play style as you learn about your character's past and prior actions, and what's going on in the castle. Finding out you're a torturer, and actually hearing yourself torture people was pretty traumatizing Quote
Puddy Posted September 6, 2011 Author Report Posted September 6, 2011 Game story telling on the whole is pretty weak lets face it. No other medium shares this problem. But yes, you are right. But the question is not about gaming's current quality, but the inherit potential that the medium has. You have to do like Levine and compare to early films. Jaffe seemed to be dismissing the value of story for gameplay entirely, when it can be a powerful and effective tool for enhancing and augmenting the player experience. One example that sticks out to me right way is from Amnesia: How the game changes in tone and thus how it effects your fear and play style as you learn about your character's past and prior actions, and what's going on in the castle. Finding out you're a torturer, and actually hearing yourself torture people was pretty traumatizing Exactly. Oh, and I never grew the balls to be able to play that game, but that sounds pretty disturbing! Quote
dux Posted September 6, 2011 Report Posted September 6, 2011 #1 Ken Levine fanboy That god of war guy on the end was annoying though. Quote
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