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WIP in WIP, post your level screenshots!


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Posted

But that seems to be the direction most editors are taking anyway
Which doesn't make it right.

Of course it's the right way to go. When a level is broken down into many files, many people can work on it at once and the job of the level assembler is diminished, made much less of a bottleneck. It enables things like LOD which would be insanely more complex if the entire level was modeled at once. Modularity is the only way we can manage modern day poly budgets.

I agree with the idea of modular design in anything, especially computer systems, but why can't we have an IDE-esque editor?
Posted

looking good, but are you in a heat cloud or somethng?

The soldier is tripping on a mild dose of magic mushrooms to answer your question. Soon the environment will change colors and the street will form into waves of liquid.

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