Puddy Posted December 31, 2011 Report Share Posted December 31, 2011 It looks sourcy. Not in a bad way though. Looks really good, liked the ship-shot the most. Was Dear Esther an influence? Quote Link to comment Share on other sites More sharing options...
RedYager Posted December 31, 2011 Report Share Posted December 31, 2011 It looks sourcy. Not in a bad way though. Looks really good, liked the ship-shot the most. Was Dear Esther an influence? Dear Esther was one of my main influences along with tomb raider, 'The goonies' (awesome film) and a bunch of other stuff which I'll write up in the next few days. The map is for Hl2 : Ep2, chose it because of its cave assets. I maxed out the displacement limit which I hadn't foreseen foolishly, which limited what I did with the outdoors. I probably could cut down on the displacements in some places but I think I'm done with this exercise now. Quote Link to comment Share on other sites More sharing options...
2d-chris Posted December 31, 2011 Report Share Posted December 31, 2011 arrrh haha http://img190.imageshack.us/img190/5667 ... 100036.jpg I remember this scene in the goonies, I had a crush for the chick and when she jumped off the board you could see her panties Quote Link to comment Share on other sites More sharing options...
RedYager Posted December 31, 2011 Report Share Posted December 31, 2011 arrrh haha http://img190.imageshack.us/img190/5667 ... 100036.jpg I remember this scene in the goonies, I had a crush for the chick and when she jumped off the board you could see her panties oh man me too, I always wished I was the kid when she mistook him for the older dude in the dark. lucky bastard. Quote Link to comment Share on other sites More sharing options...
RedYager Posted December 31, 2011 Report Share Posted December 31, 2011 If anyone would like to play the level, here's a DL http://www.gamefront.com/files/21139542 ... asures_rar Quote Link to comment Share on other sites More sharing options...
Sentura Posted January 1, 2012 Report Share Posted January 1, 2012 are those standard textures for ep2? Quote Link to comment Share on other sites More sharing options...
RedYager Posted January 1, 2012 Report Share Posted January 1, 2012 Only the texture used on the exterior rocks was my own, The custom meshes and textures were made myself also. The rest is all Ep2 content. Quote Link to comment Share on other sites More sharing options...
Skacky Posted January 2, 2012 Report Share Posted January 2, 2012 That's some sick stuff you got there. Quote Link to comment Share on other sites More sharing options...
Sentura Posted January 2, 2012 Report Share Posted January 2, 2012 what about the ladders and everything? the reason i ask is because i made something similar some time back and the reason i stopped was actually the lack of assets... it's a given that it looks awesome. i'm also a bit curious as to how you managed to create some of the holes in the displacements, especially those that seem asymmetric. this was also a major problem of mine. Quote Link to comment Share on other sites More sharing options...
RedYager Posted January 2, 2012 Report Share Posted January 2, 2012 The ladders and logs I also made myself. I've uploaded the vmf along with the assets for you to take a look at, its still validating at the moment so wait a bit. http://www.gamefront.com/files/21144957 ... es+SRC.rar Before i started the structures of the cave I had a look at what tutorials were available on them, as well as looking as other examples. I managed to take a look at the EP2 .vmfs and noticed instead of using one brush for say 6 displacement faces, they used 6 brushes which overlapped each other . I couldn't really understand why at the moment, but I followed the same example and realised why they had done it when it came to sculpting the caves. It made sewing the disps together and subdividing them so much easier, the only downside I found was view ports became a confusing mess. Anyway its rather difficult to explain so Ill let the vmf do the talking. Cheers Quote Link to comment Share on other sites More sharing options...
Sentura Posted January 2, 2012 Report Share Posted January 2, 2012 thanks, much appreciated! Quote Link to comment Share on other sites More sharing options...
General Vivi Posted January 4, 2012 Report Share Posted January 4, 2012 I downloaded UDK over the break and fooled around with some of the stalk assets. Ended up making a small little DM map. Decided to continue working on the flow but wanted to show you guys the big picture. This is about 3 days of work. Quote Link to comment Share on other sites More sharing options...
2d-chris Posted January 4, 2012 Report Share Posted January 4, 2012 looks rad, somehow reminds me of a set in The Dark Crystal or Starwars Something I've always wanted to do, is build a fantasy or scifi city into the walls of cliffs - could be so cool. Quote Link to comment Share on other sites More sharing options...
Vilham Posted January 4, 2012 Report Share Posted January 4, 2012 yeah i was thinking starwars. Quote Link to comment Share on other sites More sharing options...
sarge mat Posted January 4, 2012 Report Share Posted January 4, 2012 Something small to learn a bit more about the cry engine, before trying to do a proper level. [attachment=1]GazeOn_Screen2_04-01-12.jpg[/attachment] [attachment=2]GazeOn_Screen1_04-01-12.jpg[/attachment] [attachment=0]GazeOn_Screen3_04-01-12.jpg[/attachment] Quote Link to comment Share on other sites More sharing options...
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