MJ Posted November 14, 2006 Report Posted November 14, 2006 or use better textures for the bench.. Quote
theangriestbadger Posted November 14, 2006 Report Posted November 14, 2006 Hey everyone, first post Been mapping with Source for a couple of years. This is my latest which I started a couple of days ago. I used NY Public library as a basic template for the building design. A few pics to show how I progressed (click for big) - Quote
D3ads Posted November 14, 2006 Report Posted November 14, 2006 Cool stuff D3ads! Did you ever checked out de_predator by 3dmike? I think thats the best djungel map i ever seen in HL1 engine. It was pretty crap really apart from the Lenses flare effect My jungle isn't in the same style really so there wont be that many huge trees around, mostly largish sized ones underneath a medium canopy. tomdon: That is amazing! Never ceases to amaze me the amount of talent we have here, keep it up! All other links are broken [edit] Actually my Internet is sucking the cock atm.. Quote
e-freak Posted November 14, 2006 Report Posted November 14, 2006 Hey everyone, first post Been mapping with Source for a couple of years. This is my latest which I started a couple of days ago. I used NY Public library as a basic template for the building design. A few pics to show how I progressed (click for big) - images That Sir, looks awesome. Do you mind showing some screenshots of details? Quote
Mazy Posted November 14, 2006 Report Posted November 14, 2006 Looks fantastic theangriestbadger! Quote
Grinwhrl Posted November 14, 2006 Report Posted November 14, 2006 very awesome work! Did you do the models? Quote
Bic-B@ll Posted November 14, 2006 Report Posted November 14, 2006 oh snap, thats cool, i love symmetry like that Quote
atrocity Posted November 14, 2006 Report Posted November 14, 2006 Have you guys noticed all of the varying levels of detail. Some of the maps are chalked full of it others not so much. Quote
Dodger Posted November 14, 2006 Report Posted November 14, 2006 Have you guys noticed all of the varying levels of detail. Some of the maps are chalked full of it others not so much. Yes.. but that's because we're all different level designers.. Quote
theangriestbadger Posted November 14, 2006 Report Posted November 14, 2006 Do you mind showing some screenshots of details? Sure. Its still nearly all basic brush detail. Have yet to add many models and stuff. This will probably be quite an open level with a couple more buildings like this, so it won't be getting a whole lot more fine detail - just enough to break up the plainer walls, etc. Did you do the models? No, all models and textures are stock HL2/CSS, apart from them trees, which aren't mine Thanks for the comments! Quote
BlackPanther Posted November 15, 2006 Report Posted November 15, 2006 very nice. Neat and clean. Now it just needs better windows and a nice city scape around it. Quote
OrnateBaboon Posted November 15, 2006 Report Posted November 15, 2006 Saw a video of the Fallingwater house. Pretty amazing. Just downloaded the CS version. Looks pretty damn good. Really worth viewing this. http://www.joystiq.com/2006/09/05/moddi ... se-in-hl2/ Quote
MrBaracuda Posted November 15, 2006 Report Posted November 15, 2006 Like the panther said: It's all neat and clean and it looks like a building that has some gardener guys employed, so my suggestion is to replace the grass texture or do some alpha texturing, so the brown stuff, the dead leaves and what not, only show up around the tree and the hedgerow, like this: Quote
atrocity Posted November 15, 2006 Report Posted November 15, 2006 Looks very nice but I got some beefs with some particular areas. The pictures shown above there is an area with a railing, however there is no access point to this. It doesn't make much sense. Also the top of the pillars are these small block if you will, when you got amazing detail everywhere else. I think you should pop a little more love into that area to make it look better . The stairs also look a little odd how they come out a little on the right and then curve in. I don't know if you got reference but that looks pretty odd. This is ment to be constructive so don't take it the wrong way, just trying to help. Quote
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