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WIP in WIP, post your level screenshots!


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Posted

Do you mind showing some screenshots of details?

Sure. Its still nearly all basic brush detail. Have yet to add many models and stuff. This will probably be quite an open level with a couple more buildings like this, so it won't be getting a whole lot more fine detail - just enough to break up the plainer walls, etc.

th_hall040003.jpg

th_hall040001.jpg

Did you do the models?

No, all models and textures are stock HL2/CSS, apart from them trees, which aren't mine :)

Thanks for the comments!

Posted

Like the panther said: It's all neat and clean and it looks like a building that has some gardener guys employed, so my suggestion is to replace the grass texture or do some alpha texturing, so the brown stuff, the dead leaves and what not, only show up around the tree and the hedgerow, like this:

treevk3.jpg

Posted

Looks very nice but I got some beefs with some particular areas. The pictures shown above there is an area with a railing, however there is no access point to this. It doesn't make much sense. Also the top of the pillars are these small block if you will, when you got amazing detail everywhere else. I think you should pop a little more love into that area to make it look better :).

The stairs also look a little odd how they come out a little on the right and then curve in. I don't know if you got reference but that looks pretty odd. This is ment to be constructive so don't take it the wrong way, just trying to help.

Posted

MrBaracuda: Yeah good point, I'll switch for some 'cleaner' grass. I'm can probably just use an overlay for dead leaves if there are not suitable blend textures.

atrocity: that little railed area was gonna be a sniping balcony I suppose, but I've yet to map out any interior hence its got no doorway leading inside yet. So either way it'll be fixed or it'll be deleted ;) Pillar need fixing up anyway because the vertexes are a little off so I'll fix them up too. I know what you mean about the stairs, I was switching them round a lot whilst I was building them and they always looked weird however I set them up for some reason. I might switch them so they jut outwards instead of carving inwards, if you see what I mean.

Posted

Saw a video of the Fallingwater house. Pretty amazing. Just downloaded the CS version. Looks pretty damn good. Really worth viewing this.

http://www.joystiq.com/2006/09/05/moddi ... se-in-hl2/

I acutally went to Falling Water around 2 or 3 years ago and it was hands down one of the most amazing things I have ever seen in my life.

saw the video it is rreally sick :shock:

If you play through the map, its actually pretty ugly.

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