st0lve Posted March 13, 2005 Report Posted March 13, 2005 3 random textures that I have made the past week or so: Some dirt\wood stuff: Clean tiles: Some ugly wall: Quote
InsaneSingingBlender Posted March 13, 2005 Report Posted March 13, 2005 you have a nice bottom lolol :lol: ~ Quote
csharp Posted March 13, 2005 Report Posted March 13, 2005 yeah after working in 1024 and 512 for 8 months 256s are like a joke so damn true ~~ Quote
kleinluka Posted March 14, 2005 Report Posted March 14, 2005 st0lve, pretty cool...the 2 last ones are nice... the first one has odd contrast and color. last one is a bit splodgy and you should make the water damage and dirt less repetitive, it looks really bad when tiled. The first one would make a great base for a rubble texture Quote
von*ferret Posted March 14, 2005 Report Posted March 14, 2005 first one would be great at like a playground ground texture. Quote
st0lve Posted March 14, 2005 Report Posted March 14, 2005 Thanks for the crits klein. I know that the wall is repeative, but the reference picture didn't have more "water" on it. Quote
kleinluka Posted March 17, 2005 Report Posted March 17, 2005 Nice, the base is cool with the chipped off stuff. Something about the window/glass looks wrong. Whats that boarded stuff behind the frame? And why does it look like somebody went and sprayed shit/blood on it? Also, I'd add a few more subtle 1px highlights around the chipped edges. There are a few places in the texture that make it very repetitive when tiled. Here they are, encircled in red in the first row. Quote
st0lve Posted March 17, 2005 Report Posted March 17, 2005 Nice peris, but I can't make hand drawn textures for shite. Quote
Fullauto Posted March 22, 2005 Report Posted March 22, 2005 Grain on the brick looks a little suspect. Quote
von*ferret Posted March 22, 2005 Report Posted March 22, 2005 i've never seen trim like that before. Colors are too saturated in my opinion. Quote
kleinluka Posted March 23, 2005 Report Posted March 23, 2005 It looks very flat. Especially the window. It's not really a problem if you intend to use normal maps but just saying.... One thing that strikes me as a bit odd is the strongly worn and contrasty concrete trims in combination with the sharp and neat window. If it's a building in construction it should all look equally "new", looks weird otherwise. Clean textures are tough. Quote
DD Posted March 23, 2005 Report Posted March 23, 2005 There are a few places in the texture that make it very repetitive when tiled. Here they are, encircled in red in the first row. For the most part I prefer detail over bad tiling. That white spec needs to go but the rest is fine. That stuff is easy to cover with lighting, 3d architecture, and simply not creating big flat boring buildings. Quote
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