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Posted

st0lve, pretty cool...the 2 last ones are nice... the first one has odd contrast and color.

last one is a bit splodgy and you should make the water damage and dirt less repetitive, it looks really bad when tiled.

The first one would make a great base for a rubble texture

Posted

Nice, the base is cool with the chipped off stuff.

Something about the window/glass looks wrong. Whats that boarded stuff behind the frame? And why does it look like somebody went and sprayed shit/blood on it?

Also, I'd add a few more subtle 1px highlights around the chipped edges.

There are a few places in the texture that make it very repetitive when tiled. Here they are, encircled in red in the first row.

peri13tf.jpg

Posted

It looks very flat. Especially the window. It's not really a problem if you intend to use normal maps but just saying.... One thing that strikes me as a bit odd is the strongly worn and contrasty concrete trims in combination with the sharp and neat window.

If it's a building in construction it should all look equally "new", looks weird otherwise. Clean textures are tough.

Posted

There are a few places in the texture that make it very repetitive when tiled. Here they are, encircled in red in the first row.

peri13tf.jpg

For the most part I prefer detail over bad tiling. That white spec needs to go but the rest is fine. That stuff is easy to cover with lighting, 3d architecture, and simply not creating big flat boring buildings.

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