Splitta Posted October 27, 2004 Report Posted October 27, 2004 woot seksi textures dunno but there's something i dun like on this tex any tips? Quote
kleinluka Posted October 27, 2004 Report Posted October 27, 2004 yeah, it's one flat color. Add more variation! Quote
Splitta Posted October 27, 2004 Report Posted October 27, 2004 okay thank you. i made another one with some more colors you're right looks more seksi :] Quote
von*ferret Posted October 27, 2004 Report Posted October 27, 2004 Try slightly pulling out more greens and reds, dunno might help if its subtle. Quote
Splitta Posted October 29, 2004 Report Posted October 29, 2004 okay, next one: a scifi comic tex ^^ Quote
spine Posted October 30, 2004 Report Posted October 30, 2004 ooh like that! Love the red with the gray...nice colors, make a set! Quote
xempest Posted January 19, 2005 Report Posted January 19, 2005 big bump, but good thread. I put this together today, using a heavy photo base, along with some heavy photoshopping. It splits up into three 512x512 textures, top, middle and bottom. I'll eventually do a few variations: windows, supports, frames, and doors. Quote
kleinluka Posted January 19, 2005 Report Posted January 19, 2005 Very cool. I like! Small nitpick: I'd try and add some water damage running down from underneath the trim Quote
xempest Posted January 19, 2005 Report Posted January 19, 2005 Ahh, thanks. I'll toy around with water runoff stains, but they seem so cliché to me... they're so common in 'roughed up' textures these days. I'll try it some out anyway. In the meantime, here's a single-sized version for those 128-unit high walls. Quote
Sven_E Posted January 19, 2005 Report Posted January 19, 2005 We start off with some generic concrete: then a wall: and for desert a wooden floor: Quote
kleinluka Posted January 19, 2005 Report Posted January 19, 2005 the first two ones were pretty tight, the WOOD has BAAAAD color. They totally clash. Think of your color use more thoroughly when you make textures. Quote
xempest Posted January 19, 2005 Report Posted January 19, 2005 I'll agree with klein on the wooden planks being of a bad color, but I think the first two need major work as well. The first one needs some more variation, maybe a little more depth through some stains/larger imperfections. The second one has no real 'texture' or 'feel' to it, it's more of flat, dirty mess. Quote
Centrum Posted January 20, 2005 Report Posted January 20, 2005 Here's a dried mud texture. Used photo as base and PS. UPDATE: How about now? Quote
xempest Posted January 20, 2005 Report Posted January 20, 2005 A bit too sharp, and a bit too hard-lit, in my eyes. Quote
csharp Posted January 20, 2005 Report Posted January 20, 2005 Here's a dried mud texture. Used photo as base and PS. UPDATE: How about now? 2 photorealistic! try to make it look more like.. game texture Quote
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