st0lve Posted March 14, 2005 Report Posted March 14, 2005 Thanks for the crits klein. I know that the wall is repeative, but the reference picture didn't have more "water" on it. Quote
kleinluka Posted March 17, 2005 Report Posted March 17, 2005 Nice, the base is cool with the chipped off stuff. Something about the window/glass looks wrong. Whats that boarded stuff behind the frame? And why does it look like somebody went and sprayed shit/blood on it? Also, I'd add a few more subtle 1px highlights around the chipped edges. There are a few places in the texture that make it very repetitive when tiled. Here they are, encircled in red in the first row. Quote
Pericolos0 Posted March 17, 2005 Report Posted March 17, 2005 alright thanks for the suggestions replaced the image with an update one. the boarded stuff behind the frame, i dont know the english word for it but its like a garage door for windows ;o, dont bother too much with it though, theres supposed to be glass in front which you can see ingame with a specular mask. Quote
st0lve Posted March 17, 2005 Report Posted March 17, 2005 Nice peris, but I can't make hand drawn textures for shite. Quote
Pericolos0 Posted March 22, 2005 Report Posted March 22, 2005 i think its abit cartoony, but here goes anyways Quote
Fullauto Posted March 22, 2005 Report Posted March 22, 2005 Grain on the brick looks a little suspect. Quote
von*ferret Posted March 22, 2005 Report Posted March 22, 2005 i've never seen trim like that before. Colors are too saturated in my opinion. Quote
Pericolos0 Posted March 22, 2005 Report Posted March 22, 2005 well it's supposed to be for a building under construction . The colors are like that because thats how they fit best in the color scheme i'm using for my map Quote
kleinluka Posted March 23, 2005 Report Posted March 23, 2005 It looks very flat. Especially the window. It's not really a problem if you intend to use normal maps but just saying.... One thing that strikes me as a bit odd is the strongly worn and contrasty concrete trims in combination with the sharp and neat window. If it's a building in construction it should all look equally "new", looks weird otherwise. Clean textures are tough. Quote
Pericolos0 Posted March 23, 2005 Report Posted March 23, 2005 yeah the window does indeed look out of place I'll do a better one. And yeah i had normal maps planned especially for the bricks and trims. Just added a small ammount of lighting on the bricks for the dx7 users thanks for the comments guys Quote
DD Posted March 23, 2005 Report Posted March 23, 2005 There are a few places in the texture that make it very repetitive when tiled. Here they are, encircled in red in the first row. For the most part I prefer detail over bad tiling. That white spec needs to go but the rest is fine. That stuff is easy to cover with lighting, 3d architecture, and simply not creating big flat boring buildings. Quote
von*ferret Posted March 23, 2005 Report Posted March 23, 2005 yet one can argue now that we can add scratches and small details like that with decals. Have a little more control over game's repetiion of detail. Quote
kleinluka Posted March 24, 2005 Report Posted March 24, 2005 You can have a detailed texture that tiles well. And yeah, big holes etc. are better done with decals. But for this thread its completely fine since the point of it is to show off the artistic skills. If we all started posting 50 decals with cracks, things would get messy Keep it up! Quote
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