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Posted

Wow, looking great Steppenwolf! You could try masking the ornament off and replacing the background. It's a different color enough that I'll bet you could just take a channel as a selection and touch it up.

Posted

I will redo the background following one of philk's tutorials when i find the time. The problem was that i worked on the background in wrong order. should have started with the normal map first instead of the diffuse. Shouldn't be too hard to combine a new background with the gold thingy because i generated the normal for this on a different layer with a clean background.

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Posted

Here is a slow one I did today. I feel like I'm getting rusty... but then again my head was killing me. (Now edited, I'm a little happier.)

FxZUQ.jpg

sIsER.jpg

Edit: I've made quite a few changes to this and will post the revised version later. It looks better, trust me!

Edit2: Revisions done. Two pics now!

Sorry the photos are a bit obnoxiously large... Does it really bother anyone?

Posted

Thanks Chris! I'm probably going to downsize it to a 512px base diffuse and have a detail map of 256px or so. Bonus points for putting the specular in one of the channels instead of using an alpha, too. It's weird, because I am a programmer, but my art workflow is still pretty primitive like for Id Tech 3.

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