Minos Posted February 26, 2011 Report Posted February 26, 2011 I re-textured this environment for a friend's Nokia N8 game. He's going to GDC next week to present the game, hope that helps somehow! Here's the arena ingame after he tweaked it a little: Working on low poly handpainted textures is so much fun. You are free to do all kinds of crazy uv mappings that is usually not possible with normal mapped textures. Breadbird 1 Quote
mjens Posted February 26, 2011 Report Posted February 26, 2011 No trees and bushes near the rocks? But still great to watch, hand painted textures in cartoon style is great! Quote
killmachine8 Posted April 20, 2011 Report Posted April 20, 2011 today: texture practice... normally i do 3d stuff. not the photoshop pro. looks ok though. approx. 1 hour "working" time. VERY W.i.P. of course. blueish stuff on the top half is just a placeholder. Quote
killmachine8 Posted April 20, 2011 Report Posted April 20, 2011 tiny update. removed placeholder with better looking placeholder. new dirt layer(s). also, put it ingame with experimental bump+specular. Quote
-HP- Posted April 20, 2011 Report Posted April 20, 2011 Hey, my green channel is fine So I made another one without any cracks, I can use a blend master now. I approve of this! Quote
ElectroSheep Posted April 23, 2011 Report Posted April 23, 2011 Aye, thanks HP I have some new one : But i should find a project to help me making interesting materials. Breadbird 1 Quote
ReFlex Posted May 13, 2011 Report Posted May 13, 2011 *reanimate" //lat post Sat Apr 23, 2011 3:10 pm I'm working on HD tracktextures for Minecraft, I will release a SDK with miscellaneous types and materials... normalmaps too wip render: http://www.huizkistn.at/rumplkistn/mode ... s_wip4.jpg ingame test: http://www.huizkistn.at/rumplkistn/mode ... s_wip5.jpg Quote
JamesKing3d Posted June 3, 2011 Report Posted June 3, 2011 3Dnj - fantastic subway floor textures. knew asap what it was. (if thats not what it's based on, then ohh well.) anyhow, here are 4 textures i'm working on, and their use on modular environment pieces for a game called Radiant Escape. render from maya, roughly the lighting we want. 2 screen caps from Unity, with point lights dropped in to show spec and normals. James * EDIT: these are still WIP, alot of the UVs are not quite lined up correctly, and subsequently the diffuse/normals sometimes look weird.... Quote
keres Posted June 4, 2011 Report Posted June 4, 2011 I think you could use more geometry. Also, try painting scratches into your specular. They will show off nicely Here's a material I was working on a little bit ago w/ a new zbrush workflow Quote
2d-chris Posted June 6, 2011 Report Posted June 6, 2011 you've just blown an entire maps memory on a tile texture Downscale that sucker or you'll look like you have no idea about texture memory limits (keep the 2k and maybe mention it could be used for some next gen game) Quote
PogoP Posted June 18, 2011 Report Posted June 18, 2011 The texture is really noisy and reads more like concrete than metal. Take some of that noise out and look at reference for metallic surfaces. All your detail is really fine, you need more broad detail. Most of those scratches won't be visible from far away, and the texture will look quite bland. Quote
keres Posted June 22, 2011 Report Posted June 22, 2011 you've just blown an entire maps memory on a tile texture Downscale that sucker or you'll look like you have no idea about texture memory limits (keep the 2k and maybe mention it could be used for some next gen game) I purposely made it larger for the sake of scaling it down. Please tell me why this material looks awful. I tried going for the aged & cold mental asylum look, but I don't think it turned out well. Breadbird 1 Quote
PogoP Posted June 22, 2011 Report Posted June 22, 2011 It doesn't look bad, but it is just very monotone atm, and a little noisy. Try painting in a little more detail, and getting a tiny bit of colour variation in there. Also, work on your specular a little more, don't just slightly alter the dif. Quote
Steppenwolf Posted June 26, 2011 Report Posted June 26, 2011 Was messing around with ndo and photoshop today. I'm not happy with the background of the normal map but the rest turned out ok imo. Quote
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