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Posted

most is selfmade.

though, i used a base texture from the torn wadfile that i modified to have framework.

a few other textures are also from torn (like a door or wood barrel and stuff)

Posted

remember that it's still a wip ;) a lot of model detail is about to come and atm there are almost no lights besides the sunlight.

EjrulF: the speeds are fine. between 400-900. i'm not sure how strong the churchtower will affect the r_speeds in certain areas though.. I'll see it after the next compile ;)

Posted

looks sweet but the roof texture on the bottem of the roofs look meh perhaps some wood/beam ceiling type a thing would look better.

and im not a fan of vertical walls ( vertical side of the roof ) with rooftexture on them

besides those things i could spot.. like it lots :)

Posted

Impressive!

The house texture reminds me of cod for some reason.

Some suggestions:

There is a low poly street lamp model that comes with dod_Stuka that I think would fit pretty nicely in you’re map.

I’d like to see a river/canal running through the village and a market place/square.

More variations on the houses (both textures and brushwork).

Some unique landmarks like a statue, phone booth, bakery and such for orientation.

Signs pointing in the direction of the map goals.

Every time someone dies make the church bell softly dong once. :)

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