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[UT2k4] DM_Baroque


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good start for many other maps in a pretty good quality to come! you still have a lot of room to improve, but as i know you now for a while you did a good learning process.

hopefully you can get your self into a better engine soon. maybe ut2004 is a little outdated to compete with modern engines such as source or doom (which i presonally wouldnt prefer :P)

take this as a motivation for new maps i want to come out of your hands :)

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Very nice work. Some really fine architecture and textures! I do agree that the lighting needs to be toned down, there seems to be too much ambient coming out of nowhere. I would lose that parquet floor texture- it looks like a gymnasium. Also, I'm not an expert, but from what I remember from my Art History class, that style is much more Rococco- light and fanciful- not Baroque at all.

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    • [CS:GO] Shore
      One of the projects I worked on after I made de_austria.

      Yeah, I know the timing is really bad (CS2!), but can't change it... 🙁

      In general a lot went wrong during this project. Had a lot of problems with the layout, but I think I found a good compromise in the end. Also learned many new things. Maybe I would even be ready to create a really good map now after all, but I think that it's gonna be the final one. I really like making maps, but it has become too time consuming over the years for just being a hobby. Unfortunately I never managed to get a job in the games industry. So that's it. I hope it's a worthy ending of 20 years of making maps for me. 🙂

      Shore is a bomb defusal map for CS:GO that takes place on Lofoten Islands, Norway. (Also have a Hostage version of this that works well imo)

      Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2955084102

      I took some inspiration from this place in Norway:


      Some pictures:
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