KIIIA Posted October 17, 2006 Author Report Posted October 17, 2006 Hey i`m feeling honoured, thanks for making it Spotlight! i still want a wireframe of the ceiling This I don`t wanna deny. It`s modeled in one piece, under the aspect of it being vertexlit in the engine, so possible potential of saving polies is caused by that.
Bic-B@ll Posted October 17, 2006 Report Posted October 17, 2006 phony!!! (looks cool, if i were you id make the windows larder and closer to the inside so that they can be seen easier from the ground level, id also get some fancy lighting from them, because as it is now people won't even notice the ceiling or the contours of it
von*ferret Posted October 17, 2006 Report Posted October 17, 2006 nothing wrong with doing it that way.
L4zy Posted October 17, 2006 Report Posted October 17, 2006 I already watched this shots at thewall.de and I'm impressed once again.
Bl1tz Posted October 20, 2006 Report Posted October 20, 2006 Hey i`m feeling honoured, thanks for making it Spotlight! i still want a wireframe of the ceiling This I don`t wanna deny. It`s modeled in one piece, under the aspect of it being vertexlit in the engine, so possible potential of saving polies is caused by that. This looks fucking amazing. Would it be possible for you to post some kind of tutorial on doing that sort of complex architecture in 3DS or whatever 3D program you used? I'd love to see your method and workflow and that sort of thing.
Ascard Posted October 21, 2006 Report Posted October 21, 2006 I don't know about 3DS but in maya that shape isn't too diffucult to make,... assuming that it was modeled from seperate primitives then booleaned at the end. All in all that is absoloutly amazing, Way beyond anything i've seen for a while, and the texturing is beautiful
Warby Posted October 22, 2006 Report Posted October 22, 2006 that ceiling is defnitly made they way it should be made kiiia thumbsup
KIIIA Posted October 22, 2006 Author Report Posted October 22, 2006 Would it be possible for you to post some kind of tutorial on doing that sort of complex architecture in 3DS or whatever 3D program you used? I'd love to see your method and workflow and that sort of thing. Honestly i didn`t use any kind of special method. It`s just the standard tools for editing polygons and stuff. The only trick that might be useful refers to the round shapes. Instead of directly modeling them round, i modeled them in a straight angle , which is far more handy, then cut all polygons like a carrot ( didnt find a better example ), and finally applied the "Bend" Modifier, who generates the most perfect roundness for the object. I also used this method for the windows of the roof. ... assuming that it was modeled from seperate primitives then booleaned at the end. I didn`t use boolean and i wouldn`t recommend to do so cause it`s like substracting more complex brushes in HAmmer as it never generates a clean results and the vertices dont fit etc.
D3ads Posted October 23, 2006 Report Posted October 23, 2006 Holy crap, how did I miss this? Fanfuckingfastic
Skjalg Posted October 24, 2006 Report Posted October 24, 2006 This looks very very good, keep it up! http://www.kiiia.com/baroque/baroque2.jpg From this perspective it looks so awesome at first glance, looking a little closer the hole in floor seems a little fake. Maybe a little empty too? http://www.kiiia.com/baroque/baroque1.jpg the wall behind the lamp on the left side there has some visible leafs. http://www.kiiia.com/baroque/baroque3.jpg Same problem with the light on the left side here too. http://www.kiiia.com/baroque/baroque4.jpg There are lots of weird shadows up there in the ceiling (far away), but since its one big model you probably cant do much about it (?). The hole in the floor has a different light setting than the rest of it. But you probably knew about that too, or perhaps it just looks like that from this angle? http://www.kiiia.com/baroque/baroque6.jpg The marble texture on the right, same as used under the stairs over there looks very... off.. Its something about it that upsets me. Im weird that way tho God I love your theme though! http://www.kiiia.com/baroque/baroque5.jpg I think you're using the same marble texture here on your colums, it looks very blurred but sharp at the same time, too many colors.. its very weird and doesnt really fit that well. http://www.kiiia.com/baroque/baroque7.jpg I really dig those arches you use, from a distance the marble texture doesnt put me off either so this picture really sells me ;D Custom content stuff always looks good when its followed through like this, you've done an excellent job Hope I gave you some good critics here..
Zacker Posted November 11, 2006 Report Posted November 11, 2006 Very nice work here! The lighting seems a bit bland though, but that might be because of the engine and the vertexlighting in general.
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