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MapCore Job Census


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Posted

MapCore in the industry as of March 2014:

Scroll all the way down to view freelance contractors:


Aberrant Entertainment: (Brisbane, Australia)
Nick "Tarky" Marden

 

 

Aquiris: (Porto Alegre, Brazil)
Arthur "Arhurt" Bobany - Game Designer

 

 

Arkane Entertainment (Lyon, France)

Valentin "3Dnj" Levillain - Level Architect

Marc "moroes" Bidoul - Level Architect

 

 

Avalanche Studios (NYC, USA)

Mr.P - Senior Developer - World Design

 

Black Tusk Studios (Vancouver, Canada)

Martin "Alf-Life" Badowsky - Level Designer

 

Blitz Communications: (London, England)

Chris "CrazyMAC" Tufnell

 

 

Blizzard Entertainment: http://www.blizzard.com/ (Irvine, California)
Bram "Pericolos0" Eulaers - Environment Artist
Kris "Tofu" Howl - Level Designer
Simon "IxenonI" Fuchs - Senior Environment Artist
Thiago "Minotauro" Klafke - Environment Artist
Philip "PhilipK" Klevestav - Environment Artist
Hélder "[HP]" Pinto - 3D Environment Artist

 

 

Boomlagoon Ltd (Helsinki, Finland)

Arttu 'skdr' Mäki - VP, Design

 

 

Bungie: (Seattle, Washington)
Dan "Algor" Grafstrom
Andrew "KungFuSquirrel" Weldon

 

 

CD Projekt Red en.cdprojektred.com (Warsaw/ Cracow, Poland)
Mark "Jenn0_Bing" Foreman - Environment Artist

Kacper "knj" Niepokólczycki - Environment Artist

 

Cloud Imperium Games: https://www.cloudimperiumgames.com/

John "Ginger Lord" Crewe - Senior Technical Designer

Will "Vilham" Josephy - Level Designer

 

Codeglue: (Rotterdam, The Netherlands)
Gorion - Game Programmer

 

 

Codemasters: http://www.codemasters.com/UK
Beck - Level Designer
Jordan "Jord" Woodward - Level Designer
Peter "Urgaffel" Åsberg - Environment Artist

 

 

Creative Assembly: (London, England)

Liam "PogoP" Tart - Environment Artist

Mark "marks" Sneddon - Technical Artist
 

 

Crytek: http://www.crytek.com/ (Frankfurt, Germany)
Chris "Narby" Auty - Lead Level Designer
Christian "freakadelle" Bliss - Level Designer
Hussein "Huss" Dairi - Level Designer
Frieder 'e-freak' Erdmann - Cinematic Technical Artist
Sascha "Harefort" Herfort - Junior Technical Artist
Clement "Corwin" Melendez - Level Designer

 

 

Deep Silver Dambuster Studios: (Nottingham, England)
Paul "PaulH" Haynes - Senior Level Designer

 

 

DICE: http://www.dice.se/ (Stockholm, Sweden)
Lukas "Chimeray" Van Daele - Level Designer
Anders "Evert" Jansson - Level Designer

Oskmos - Artist/Modeler

Anders "Pampers" Schei - Technical Artist
Rick "Rick_D" Underhill - Environment Artist

 

 

Digital Extremes: http://www.digitalextremes.com/ (London, ON, Canada)
Joey "Erratic" Adey

Ted "cashed" McIlwain - level designer

 

EA Motive: http://www.ea.com/motivestudios/ (Montreal, Canada)

Nick "Dark" King - Senior Level Designer

 

Eegeo: http://www.eegeo.com/ (Dundee, Scotland)
Mark "Defrag" Simpson - Software Engineer

 

 

Eidos Montreal: http://www.eidosmontreal.com/ (Montreal, QC, Canada)
Sylvain "channie" Douce - Level Designer
Robbert-Jan "Nysuatro" Brems - Technical Artist

 

Epic Games: http://epicgames.com/ (Raleigh, NC, USA)

Chris "2d-Chris" Kay - Level Designer

 

Escalation Studios: (Austin, Texas)

Austin "Setin" House - Designer

 

Gameloft: http://www.gameloft.com (New Orleans, USA & Barcelona, Spain)
Sam "SamCom" Combs - Game Designer

Peter "Pete_H" Harries - Game Designer

 

Gearbox: http://www.gearboxsoftware.com/ (Plano, Texas)
Nathan "TomWithTheWeather" Overman - Level Designer
Mike "zilla" Neumann - Creative Director / Writer
Brian "Fletch" Thomas - Cinematic Designer
Zach "von*ferret" Ford - Level Designer

 

Goodgame Studios: http://www.goodgamestudios.com/ (Hamburg, Germany)

Friedrich "FrieChamp" Bode - Level Designer

 

 

Guerrilla Games: http://www.guerrilla-games.com/ (Amsterdam, The Netherlands)
Arjan "IR" Bak - Lead Environment Artist
Ryan "Zeta" Spinney - Junior Environment Artist

 

 

Haiku Interactive - (Edimburgh, Scotland)
Duncan "ReNo" Blair - Level Designer

 

 

id Software http://www.idsoftware.com/ (Mesquite, Texas)
Yan "Method" Ostretsov - Level Designer
Chuck "atrocity" Wilson - Level Designer

 

 

Industry consultant (Los Angeles, California)
Jeremy "Izuno" Miller

 

 

Interwave Studios: http://www.interwavestudios.com
Douglas "Skybex" Hamilton - Environment Artist
Matthias "Steppenwolf" Schmidt - Environment Artist
[AoS]Albatros

 

 

IO Interactive (Copenhagen, Denmark)

Martin "Sentura" Colith - Level Designer

Mathias "Fuzyhead" Windrat - Environment Artist

 

Jagex

Aaron "Psy" Garcha - Junior Level Designer

 

 

Junction Point http://www.junctionpoint.com/ (Austin, Texas)
Patrick "Mojo" Krefting - Level Designer

 

 

Keen Games (Frankfurt, Germany)
Florian "Strogg" Oswald - Artist

 

Krysalide Studios (Lyon, France)
Richard "KoKo5oVaR" Malinar

 

 

MegaPop Games: (Oslo, Norway)
Skjalg Maehre - Programmer

 

 

Monolith (Seattle, USA)

Jed "Graktauk" Bellini - Senior Designer

 

 

New World Interactive
Matthias "Steppenwolf" Schmidt - Level Designer

 

 

Next Games: http://www.nextgames.com/ (Helsinki, Finland)

Toni "Sota Poika" Seppänen - Junior Level Designer

 

 

NimbleBit: http://www.NimbleBit.com (California)
David "Zaphod" Marsh - Designer / Artist

 

 

Overkill Software: (Stockholm, Sweden)

Jason "Generalvivi" Mojica - Senior Level Designer

 

 

Pandora Studio: (Zagreb, Croatia)
Nikica "gwaijd" Petrusic - Environment Artist

 

Pure FPS: (Los Angeles, CA)

Matthew "Bawwwcas" Barcas - Level Designer

 

Pyro Studios: http://www.pyrostudios.com/ (Madrid, Spain)
Juan Fdez. de Simón "Spartan"

 

Ready at Dawn
ChopperDave - Programmer

 

Respawn Entertainment: (Encino, California)
Alexander "AlexRoyce" Roycewicz - Senior Level Designer
Geoffrey "CompoSITe" Smith - Senior Game Designer
Mohammad "BadMofo" Alavi - Senior Level Designer

 

RockAByte: http://www.rockabyte.com/ (Cologne, Germany)
Thomas "hessi" Heß - Software Developer

 

Rovio (Espoo, Finland)
Sami "Teeluu" Lindqvist - Level Designer

 

 

SCEE: (London. England)
James "JamesL" Lane - Lead Designer
"Merkaba"

 

 

Space Ape:
Alexander "Taylor" Taylor - Game Designer

 

Stainless Games: http://www.stainlessgames.com/ (Newport, England)
"tomdon"

 

Starbreeze Studios:- http://www.starbreeze.com/ (Uppsala, Sweden)
Teddy "TeddyBear" Bergsman - System Engineer
Claes "Nurb" Engdal - Texture Artist

 

Sucker Punch Productions: (Bellevue, WA, USA)

Francois "Furyo" Roughol - Senior Mission Designer

 

SuperSledge (Sweden)
Ilijac "Tailgunner" Petrusic - Level Designer

 

 

Toltec Studios: http://www.toltecstudios.com/
Sjoerd "Hourences" De Jong - Creative Director and Project Lead

Patrick "Patrick_H" Haslow - Level Designer

 

 

Top Free Games (Sao Paulo, Brazil)

Al Anselmo - QA Tester

 

 

Treyarch

Werner Martin "xfckup" Eggers - Level designer

Mateusz 'seir' Piaskiewicz - Senior Level Artist
G. Henry "Slowdevelopment" Schmitt - Level designer
Sky Silcox - Game Designer

 

 

Ubisoft Montpellier: http://www.ubi.com/ (Montpellier, France)
Julien "Shad" Chevallier - Game Designer

 

 

Ubisoft Toronto: http://www.ubi.com/ (Toronto, ON, Canada)
Adam Bromell - Team Lead Artist
Jobye-Kyle "Deceiver" Karmaker - Level Artist
Zombie - Level Designer

 

 

Ultra Ultra (Copenhagen, Denmark)

Morten "Mazy" Hedegren - Game Designer

 

 

Unknown Worlds: http://www.unknownworlds.com/ns2/
Oliver "Dux" Hobbs - Level designer
Andrew "Wacko" Spiering - Programmer

 

United Front Games: (Vancouver, Canada)
Alex "AlexM" McGilvray - Engineer

 

Valve (Bellevue, Washington, USA)
Magnar "insta" Jenssen - Level Designer

 

W!: (Netherlands)
Erik "Whoot" Bakker

 

Yager: (Berlin, Germany)
Dan "Daze" Banefelt - Senior technical designer

Lenz "PenE" Monath - Environment Artist

 

Freelance contractors:

Lee "Lee3dee" Amarakoon
Tobias "WitchKing" Bodlund
Sjoerd "Hourences" De Jong - Experienced Level Designer, Teacher
Henning "Sa74n" Horstmann
Michael "Zacker" Schmidt - Programmer

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