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de_corse *final*


hessi
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How did you like this map?  

87 members have voted

  1. 1. How did you like this map?

    • kick ass!
      54
    • nice
      24
    • i have seen better maps
      4
    • worst shit ever seen
      5


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i was just stating from experience once.

i saved a .vtf from a plugin, and it was like 3mbs. i tried the converting with vtex.exe and it was like 200kb. i did it right, they both came out in hammer and one was just larger in size than other. the quality was exactly same.

if he wants to throw down, he better put up 10k and name the place.

By default, the plug-in does NOT use compression. Perhaps this isn't the best default behaviour, but the reason it does this is because you could, theoretically, save a VTF and then open it back up and edit it directly without any loss of quality. If you want to use compression, all you need do is select the appropriate DXT format or use the template feature. And BTW, DXT is a lossy compression algorithm, so the quality would not have been the same, it just might have looked it. (The whole point of DXT compression is that larger resolution textures look better than lower resolution textures even if the larger ones have some noise due to the compression. This, of course, does not apply to all textures, which is why the VTF format allows for so many image data formats.)

Anyways, I'm not trying to start a flame war here or detract from hessi's work. The point of my post was to shed some light on how Source textures work. You can't effectively make use of any tool unless you know the underlying process.

I neglected to say this in my first post, but nice work hessi. I played the beta release and I have to say it's one of the best looking Source maps I've seen. Great use of custom textures and custom models.

Oh, and yes, I am "the" Nemesis. :)

Nem

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well RD, if i post with an group account all my fan PMs will be accessable by anyone of those who know the password. not what i prefer. :)

btw: thx nem for your comments and work on different tools.

greetings

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Hi Hessi Love the map.. very detailed. I wanted to ask you a question. Would it be alright if I used A model for my map? I am currently working on my own version of cs_estate and one of your models would look great in my map. let me know as soon as you can. If not I will not use. Thnx

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    • [CS:GO] Shore
      One of the projects I worked on after I made de_austria.

      Yeah, I know the timing is really bad (CS2!), but can't change it... 🙁

      In general a lot went wrong during this project. Had a lot of problems with the layout, but I think I found a good compromise in the end. Also learned many new things. Maybe I would even be ready to create a really good map now after all, but I think that it's gonna be the final one. I really like making maps, but it has become too time consuming over the years for just being a hobby. Unfortunately I never managed to get a job in the games industry. So that's it. I hope it's a worthy ending of 20 years of making maps for me. 🙂

      Shore is a bomb defusal map for CS:GO that takes place on Lofoten Islands, Norway. (Also have a Hostage version of this that works well imo)

      Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2955084102

      I took some inspiration from this place in Norway:


      Layout:


      Some pictures:
      • 15 replies
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