Nem Posted April 17, 2006 Report Posted April 17, 2006 i was just stating from experience once. i saved a .vtf from a plugin, and it was like 3mbs. i tried the converting with vtex.exe and it was like 200kb. i did it right, they both came out in hammer and one was just larger in size than other. the quality was exactly same. if he wants to throw down, he better put up 10k and name the place. By default, the plug-in does NOT use compression. Perhaps this isn't the best default behaviour, but the reason it does this is because you could, theoretically, save a VTF and then open it back up and edit it directly without any loss of quality. If you want to use compression, all you need do is select the appropriate DXT format or use the template feature. And BTW, DXT is a lossy compression algorithm, so the quality would not have been the same, it just might have looked it. (The whole point of DXT compression is that larger resolution textures look better than lower resolution textures even if the larger ones have some noise due to the compression. This, of course, does not apply to all textures, which is why the VTF format allows for so many image data formats.) Anyways, I'm not trying to start a flame war here or detract from hessi's work. The point of my post was to shed some light on how Source textures work. You can't effectively make use of any tool unless you know the underlying process. I neglected to say this in my first post, but nice work hessi. I played the beta release and I have to say it's one of the best looking Source maps I've seen. Great use of custom textures and custom models. Oh, and yes, I am "the" Nemesis. Nem
curman Posted April 17, 2006 Report Posted April 17, 2006 awesome i brought nem here with my retarded posts
General Vivi Posted April 17, 2006 Report Posted April 17, 2006 awesome i brought nem here with my retarded posts yay your good for somthing ^_^
Nem Posted April 17, 2006 Report Posted April 17, 2006 Hi everyone. I'm not *really* new here, I was a member years ago, before mapcore went down and had all those problems. Glad to see it's alive and kicking. Nem
ReNo Posted April 17, 2006 Report Posted April 17, 2006 Why haven't Valve hired you as a tools programmer yet Nem?
Minos Posted April 17, 2006 Report Posted April 17, 2006 is it the same Nem ? editing- oh yeah it is. Welcome back sir
RD Posted April 22, 2006 Report Posted April 22, 2006 Hessi u wanna try pimpin it with the mapcore account (see the sticky) Nobody has tried it yet, it will be an experiment.
hessi Posted April 22, 2006 Author Report Posted April 22, 2006 well RD, if i post with an group account all my fan PMs will be accessable by anyone of those who know the password. not what i prefer. btw: thx nem for your comments and work on different tools. greetings
csharp Posted April 24, 2006 Report Posted April 24, 2006 i was to tired to read everything you guys have posted, but i have to say: That "pathway" doesnt look realistic, those rocks on it just doesnt look great.. but everything other in this map looks cool!
Oderus Posted April 27, 2006 Report Posted April 27, 2006 Hi Hessi Love the map.. very detailed. I wanted to ask you a question. Would it be alright if I used A model for my map? I am currently working on my own version of cs_estate and one of your models would look great in my map. let me know as soon as you can. If not I will not use. Thnx
Marvin.Star Posted December 3, 2011 Report Posted December 3, 2011 It looks good, I'll have to dl it when I get home later to check it out. From the screen shots I might say that your greens are probably a bit too saturated. But I'll have to play it to really see properly.
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