ginsengavenger Posted April 7, 2006 Report Posted April 7, 2006 three thumbs up for finishing the beast ^^ gonna play it ASAP.
General Vivi Posted April 7, 2006 Report Posted April 7, 2006 checked last night and there was like 8 servers running this at one time. i love you hessi..... have my babies.
D3ads Posted April 7, 2006 Report Posted April 7, 2006 I don't know what I can say that hasn't been said before by myself or others, truely excellent top notch work, when I sort myself out with Steam again I'll take a look at the map properly
OrnateBaboon Posted April 8, 2006 Report Posted April 8, 2006 The most amazing custom achievements I saw on CS 1.6 (in no particular order) were de_museum, de_karachi, cs_shogun, cs_industrywest, de_morningstar, de_valore, de_laguna, de_batcave, cs_rio and cs_bikini. From an achievment perspective, de_corse is definitely up with these maps. Truly brilliant job. The CS community must love it
Minos Posted April 8, 2006 Report Posted April 8, 2006 The most amazing custom achievements I saw on CS 1.6 (in no particular order) were de_museum, de_karachi, cs_shogun, cs_industrywest, de_morningstar, de_volare, de_laguna, de_batcave, cs_rio and cs_bikini. From an achievment perspective, de_corse is definitely up with these maps. Truly brilliant job. The CS community must love it
Squirrelly Posted April 8, 2006 Report Posted April 8, 2006 checked last night and there was like 8 servers running this at one time. i love you hessi..... have my babies. He's already having mine. kthxbye
Defrag Posted April 10, 2006 Report Posted April 10, 2006 Good job. I've already slavered over this enough so I shan't drown you in my drool again
Phatsniper Posted April 10, 2006 Report Posted April 10, 2006 You've got some crazy motivation and talent sir, great work and congrats!
Nem Posted April 17, 2006 Report Posted April 17, 2006 150mb for 1 single map? D: You should have compressed your vtf files abit more But it looks nice, maybe I should find out how it plays. Yeah seems a bit high D: How exactly did you compile your textures? Cause if you use Photoshop and save them as a .vtf rather than using the vtex.exe to convert them to .vtf you're nearly trippling the size of the one .vtf This is completely false. As long as you are using the same format (e.g. DXT1 or DXT5 compression) you will achieve exactly the same file size, to the byte, using vtex and the VTF plug-in. DXT compression encodes fixed size pixel blocks into fixed size data blocks, so there is no way either method can differ in size (it is not like JPG compression). One area the two tools may differ in is quality, but this is completely subjective. I'm not going to make any claims as to which tool is better; vtex relies on a 3rd party library for it's DXT compression as does VTFLib. I can tell you that the library VTFLib uses (nxDXTlib by NVidia) does use a high quality floating point algorithm which is very comparable to vtex's algorithm. Indeed if you compress something complex such as an RGB gradient in both vtex and VTF plug-in and look at the top mip level, you will be hard pressed to pick the better one as they both create extremely comparable results (one may be slightly better in one area and slightly worse in another). I should also point out that vtex uses a "NICE" filter (which is simply a kind of subsampling kernel used to generate mipmaps for the texture). This kernel is very comparable to VTFLib's Sin Cardinal kernel (when no sharpening kernel is used). However, where the two tools differ is in the fact that VTFLib offers a whole slew of subsampling kernels and sharpening kernels you can use. There is no best kernel for any texture, it all depends on the type of texture you are compressing. I highly recommend to anyone who is designing textures that they try out the different subsampling and resizing kernels to determine which kernels work the best for their texture. I should also point out that sharpening mipmaps is generally a good idea because of the way mipmaps are blended in game as the engine interpolates between the various mipmap levels. Sharpening them generally creates crisper transitions. I also should point out that the "NICE" kernel vtex uses also, by nature, sharpens as it subsamples. I don't usually defend myself like this, the accusation was just false. Nem
Squirrelly Posted April 17, 2006 Report Posted April 17, 2006 Err... who are you? Are you *the* Nemesis?
curman Posted April 17, 2006 Report Posted April 17, 2006 i was just stating from experience once. i saved a .vtf from a plugin, and it was like 3mbs. i tried the converting with vtex.exe and it was like 200kb. i did it right, they both came out in hammer and one was just larger in size than other. the quality was exactly same. if he wants to throw down, he better put up 10k and name the place.
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