WAve Posted January 25, 2020 Report Posted January 25, 2020 (edited) The visuals are great. It's a joy to run around the map! It's a minor thing but the Terrorist bots have no idea how to navigate the map. They seem to get stuck in T-spawn. Edited January 25, 2020 by WAve xsanE- 1
JimWood Posted January 25, 2020 Author Report Posted January 25, 2020 25 minutes ago, WAve said: The visuals are great. It's a joy to run around the map! It's a minor thing but the Terrorist bots have no idea how to navigate the map. They seem to get stuck in T-spawn. Thanks mate! Yeah the issue is that there are trigger_hurts under the water, apparently they're too close to the navmesh so they think a lot of areas will damage them. Will be looking into a fix! xsanE- 1
Interfearance Posted January 25, 2020 Report Posted January 25, 2020 Aside from looking great this map has an entirely new vibe that I haven't seen yet. (like industrial, jungle, etc.) JimWood 1
Wintrius Posted January 25, 2020 Report Posted January 25, 2020 OMG this map is LITERALLY unplayable. CuervoSp, DutchCrazyGamer, xsanE- and 2 others 5
JimWood Posted January 25, 2020 Author Report Posted January 25, 2020 Looks like we might have to re-release DutchCrazyGamer, Edude, xsanE- and 2 others 2 3
JimWood Posted January 29, 2020 Author Report Posted January 29, 2020 We just released an update for Mutiny, mainly focusing on frame rates and clipping improvements, but there are lots of other minor changes too. Check them out! https://steamcommunity.com/sharedfiles/filedetails/?id=1978052734 DutchCrazyGamer, Gawshaark, jd40 and 7 others 10
DutchCrazyGamer Posted February 1, 2020 Report Posted February 1, 2020 (edited) Apperently the game crashes if you walk of the plank 2 times. Is this on valves end of a bug on the map? Edit: Can't seem to reproduce it. Then it probably is on valve's end. Edited February 1, 2020 by DutchCrazyGamer JimWood 1
JimWood Posted February 13, 2020 Author Report Posted February 13, 2020 Here's some brief Mutiny patch notes for the recent update: - fixed T spawn ship lagging the server - improved optimisation across the map - removed skybox blocking grenades above B coastal side building - new building and raised platform at CT, replacing some rock - improved clipping across the map - added a mapcore logo, somewhere... - plus lots more changes I've forgotten Get playing, and please provide as much feedback as you can! https://forms.gle/jLQZmq4JtWwnNBpF9 Radu, Wintrius and DutchCrazyGamer 3
JorisCeoen Posted February 14, 2020 Report Posted February 14, 2020 I probably should play/open this once I’m back from holidays, but from all the screenshots it (still) looks like it’s incredibly dark, especially the shadows. It has always given me this ‘clamped’ feeling. A bit like the old Aztec. But, other than that it looks great!
Brakuren Posted February 18, 2020 Report Posted February 18, 2020 Pretty Weird Bug here. The map Looks really good. I think B Site is a bit too hard to hold/retake. There are just too many angles for CTs to check on B. JimWood 1
JimWood Posted February 18, 2020 Author Report Posted February 18, 2020 (edited) 5 minutes ago, Brakuren said: Pretty Weird Bug here. The map Looks really good. I think B Site is a bit too hard to hold/retake. There are just too many angles for CTs to check on B. Thanks mate, this will be fixed in the next update, and will take the B site feedback on board! Edited February 18, 2020 by JimWood
Brakuren Posted February 18, 2020 Report Posted February 18, 2020 I went back and found some pretty bad bugs involving run boosts. JimWood 1
zombi Posted February 20, 2020 Report Posted February 20, 2020 (edited) 2 hours ago, Ringel said: Feedback: there is nothing wrong with few jumps in a row man Edited February 20, 2020 by zombi Radu, Lizard, gera and 1 other 4
Brakuren Posted February 21, 2020 Report Posted February 21, 2020 Link of Warowl playing this map: https://www.twitch.tv/videos/554108376?t=01h02m11s JimWood 1
Interfearance Posted February 25, 2020 Report Posted February 25, 2020 On 2/21/2020 at 12:41 AM, Ringel said: This near a higly fighted area I would say all of the examples on mirage were contested areas JimWood 1
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