SlothSquadron Posted March 23, 2018 Report Posted March 23, 2018 (edited) Classic Offensive is an in-development community-made mod for Counter-Strike: Global Offensive. CO aims to bring Counter Strike back to its roots with completely remade classic maps, character models, and weapons that hearken back to their original versions while also keeping many of the improvements that CSGO has made. Classic Offensive was successfully Greenlit by the community and will see a free Steam release in the future. Since its initial ModDB release, the team has expanded, and nearly everything has been rebuilt from the ground up. Support and Follow Our Development We post development updates on our Twitter and Reddit. You can also support us on Patreon. Join us on our Discord server. We are currently looking for more developers! We are in need of skilled mappers and modelers. Feel free to send me a message here on Mapcore if you are interested in assisting in CO's development! Map Previews I'll keep this section up to date with some of the pictures I'll post further on in this thread. de_train_csco Preview (created by Quoting) Spoiler de_nuke_csco Preview (created by Quoting) Spoiler de_inferno_csco Preview (created by poLemin) Spoiler fy_poolday_csco Preview (created by Quoting) Spoiler fy_iceworld_csco Preview (created by Quoting) Spoiler Edited October 2, 2018 by SlothSquadron ItzOmega, morozov, SirK and 14 others 14 3 Quote
MadsenFK Posted March 23, 2018 Report Posted March 23, 2018 (edited) Check your inbox Edited March 23, 2018 by MadsenFK Quote
SlothSquadron Posted April 18, 2018 Author Report Posted April 18, 2018 (edited) I thought I'd update this thread with some more of our recent work. We've recently shown off progress on our versions of Inferno and Poolday in our weekly devlogs I post on our Twitter. fy_poolday_csco Preview (created by Quoting) Spoiler de_inferno_csco Preview (created by poLemin) Spoiler de_nuke_csco (created by Quoting) Spoiler Edited April 18, 2018 by SlothSquadron Fnugz, Lajron, Quotingmc and 14 others 16 1 Quote
Mamorex Posted April 21, 2018 Report Posted April 21, 2018 https://gamebanana.com/maps/194729 Hammer editor files are included. It's important to scale everything brushes for 1.125 from 1.6. And I stretched every brush to 4x, 8x etc. to eliminate compile bugs. slavikov4 and maxlevelboi 1 1 Quote
SlothSquadron Posted July 19, 2018 Author Report Posted July 19, 2018 (edited) I updated the original post with more information and screenshots. Here's some recent work in progress pics of Inferno, created by the talented poLemin! Spoiler Edited October 2, 2018 by SlothSquadron Quotingmc, RA7, 'RZL and 3 others 6 Quote
text_fish Posted July 24, 2018 Report Posted July 24, 2018 Out of interest, has Valve approved the use of CS:GO art assets such as the infernew doors, or is there a plan to replace them before release? Quote
Quotingmc Posted July 24, 2018 Report Posted July 24, 2018 11 hours ago, text_fish said: Out of interest, has Valve approved the use of CS:GO art assets such as the infernew doors, or is there a plan to replace them before release? Valve have said we are free to use any content from their games as long as Classic Offensive is free, requires CS:GO, and does not appear to be officially endorsed by them. Their only main concerns were brand confusion or profiting from a modification, the majority of which is still their creation. For example, we cannot use the "Counter-Strike" name or logo. The maps in the mod will use assets almost entirely from Global-Offensive. Of course, we must also follow the Steam User Agreement so no exe/dll edits from Vanilla CS:GO. Hope that clears things up. Vaya, Nors3, Squad and 4 others 7 Quote
SlothSquadron Posted October 2, 2018 Author Report Posted October 2, 2018 Here's some recent progress on the A site area of Inferno. You can find the full monthly development update on our subreddit which also includes some new weapon models! Spoiler Quotingmc, Lizard, RA7 and 7 others 10 Quote
Mamorex Posted July 4, 2020 Report Posted July 4, 2020 fy_pool_day and fy_iceworld looks cool; what is the chance that they will become available for CS:GO (CO) after all these years? Quote
ZooL Posted July 4, 2020 Report Posted July 4, 2020 6 hours ago, Mamorex said: fy_pool_day and fy_iceworld looks cool; what is the chance that they will become available for CS:GO (CO) after all these years? They're both planned for CO's release, they only need a second pass. Mamorex 1 Quote
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