Harry Poster Posted August 8, 2017 Author Report Posted August 8, 2017 Global changes : -Changed name from Kasbah to Tangerine -Theme is now taking place in Marrakesh Reasons: -Lack of information -Hotels doesnt fit to the layout Some new screenshots OrnateBaboon, blackdog, JSadones and 20 others 23 Quote
cruptor Posted August 8, 2017 Report Posted August 8, 2017 it looks almost real Gauss and Harry Poster 2 Quote
blackdog Posted August 8, 2017 Report Posted August 8, 2017 Really digging the texture work, not sure if the textures are updated or the lighting is making them look better than before. Like it overall. Any particular reference you using? I have been in Marrakesh… my last holiday with family, 17 years ago now! Quote
Harry Poster Posted August 8, 2017 Author Report Posted August 8, 2017 5 hours ago, blackdog said: Really digging the texture work, not sure if the textures are updated or the lighting is making them look better than before. Like it overall. Any particular reference you using? I have been in Marrakesh… my last holiday with family, 17 years ago now! Yeah textures are updated but nothing really special with them, just some work in photoshop and setting up details in .vmt file but that is the main red textures. As others like cobblestones and downside of the walls is some cheap models because they render textures better and normal maps for them, starting making Marrakesh i've seen that there is no so many details to make and i've decided to try this "dirty" method. After full detailing i will decide save it or delete for optimisation. blackdog 1 Quote
Harry Poster Posted August 15, 2017 Author Report Posted August 15, 2017 Rubric "News without screenshots" I've saved the walls models but cutted cobblestone. Also came with an idea for story. ' T's have to destroy their drug stash. One is on market hidden in tangerines. (A site) Second is a crash place of their truck with drugs. (B site)' Quote
Harry Poster Posted August 21, 2017 Author Report Posted August 21, 2017 (edited) Spoiler -A site chokepoint -T spawn -T apps Changes: -Added fog -Moved T spawn a bit -2nd T way to mid changed from stairs to window Edited November 21, 2017 by Harry Poster RA7 1 Quote
blackdog Posted August 21, 2017 Report Posted August 21, 2017 Coming along good. Best of luck for the contest, looking forward to see the completed version Harry Poster 1 Quote
Harry Poster Posted September 4, 2017 Author Report Posted September 4, 2017 (edited) Spoiler Some of you might remember a difficult jump spot for CT's that brings you some advantages with mid control. But now i've made it even harder! My own trick jump. Watch my pain attempts - Edited November 21, 2017 by Harry Poster SirK 1 Quote
Harry Poster Posted September 12, 2017 Author Report Posted September 12, 2017 (edited) Spoiler R.I.P ? Anyone knows how to solve? (Can't open large maps even decompiled official) Edited November 21, 2017 by Harry Poster Quote
Rad Posted September 12, 2017 Report Posted September 12, 2017 (edited) It is broken for everyone, including myself. Edited September 12, 2017 by RAD Harry Poster and ANIMAL1ty 2 Quote
Andre Valera Posted September 13, 2017 Report Posted September 13, 2017 @Harry Poster I honestly feel bad for your hard drive after occupying all that footage of you looking through a window There is a comfortable theme in this map, and some of us would really love to see some of those walls be broken down. Visually stimulate the players and create environments based on previously occurred events that would better help separate the constant flow of red that we see on our screen. I understand D2 could be used as an excuse but we've been playing D2 since our internet was available Squad and Harry Poster 2 Quote
Harry Poster Posted September 13, 2017 Author Report Posted September 13, 2017 2 hours ago, Andre Valera said: There is a comfortable theme in this map, and some of us would really love to see some of those walls be broken down. Visually stimulate the players and create environments based on previously occurred events that would better help separate the constant flow of red that we see on our screen. Thanks for your suggestion. I'm trying to make map with dynamic enviroment, but i cant show what i mean now. Let's say plot is like "start of revolution" but i can make some broken walls because i'm making old poor part of city. What i'm trying to make dynamic - ropes moving by wind, dynamic skybox like people and cars and etc. I will show it later. Quote
Harry Poster Posted September 18, 2017 Author Report Posted September 18, 2017 (edited) Spoiler I'm starting to lose objectivity about my map and downgrade my opinion about it. So i need some criticism. (Compile is Fast) - A site - CT spawn - WIP mid - Remaking T apps (Lighting is about to change) Edited November 21, 2017 by Harry Poster Quote
Vaya Posted September 18, 2017 Report Posted September 18, 2017 Good progress. one thing you're going to needed to consider is how boxy everything looks. Maybe cut some of the corners at a small 45degree angle to round them off a little more? add wear to buildings etc Harry Poster and blackdog 1 1 Quote
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