Xeus Posted March 13, 2016 Report Posted March 13, 2016 Awesome lightning, theme and color scheme. I like the "modern" aspect of it, I hope you guys keep it this way. The cleaner, the better. BubkeZ and Squad 2 Quote
baem123 Posted March 13, 2016 Report Posted March 13, 2016 impressive! nice models Squad and Lizard 2 Quote
Guest Posted March 13, 2016 Report Posted March 13, 2016 nice modelsYanzl is a master. I'd give up my life-long collection of memes to be that good one day. Quote
Minos Posted March 14, 2016 Report Posted March 14, 2016 Looks sick already man, can't wait to see where you will take this! Squad 1 Quote
Pumbliss Posted March 14, 2016 Report Posted March 14, 2016 if the storyboard is nailed down, I'd love playing this map. The attention to detail in ride mechanisms, sizes, and physics calculations is off the wall.s Squad 1 Quote
blackdog Posted March 15, 2016 Report Posted March 15, 2016 Ouch, I missed this! Looks fantastic! Awww in my list of things to do there was a theme park map I got inspired when I visited Southend, can't come up with a layout that makes sense -_-' Squad 1 Quote
Vaya Posted March 15, 2016 Report Posted March 15, 2016 1 hour ago, blackdog said: Ouch, I missed this! Looks fantastic! Awww in my list of things to do there was a theme park map I got inspired when I visited Southend, can't come up with a layout that makes sense -_-' Thill works well because it's basically a standard layout with a rollercoaster running around it outside the playing area. This like the rollercoaster housing are used to split up areas and sightlines I guess the trick is to flavour the map with the theme - rather than dictate the layout Squad, blackdog and VIOLATION 3 Quote
Squad Posted March 15, 2016 Author Report Posted March 15, 2016 On 13-3-2016 at 9:09 PM, Wrakk said: Pretty cool. One thing I'm worried about is being able to distinguish between playable and unplayable areas. Invisible walls everywhere can be really annoying. In the final version this should be very clear to the players. At the moment it should be already fairly obvious (I think :p), except maybe on the spawns. But we're definately taking stuff like this into account. On 13-3-2016 at 11:01 PM, Jacket said: Any images of the overview/layout? The overview is currently outdated, we made some changes since the last playtest. 9 hours ago, Vaya said: Thill works well because it's basically a standard layout with a rollercoaster running around it outside the playing area. This like the rollercoaster housing are used to split up areas and sightlines I guess the trick is to flavour the map with the theme - rather than dictate the layout I guess that's true for the most part Fnugz 1 Quote
popillil Posted March 18, 2016 Report Posted March 18, 2016 Is there any way we can get an WIP download to this? Squad 1 Quote
Squad Posted March 18, 2016 Author Report Posted March 18, 2016 15 hours ago, popillil said: Is there any way we can get an WIP download to this? Not at this time, but maybe later when we've made more progress. Vaya 1 Quote
Shibou Posted March 19, 2016 Report Posted March 19, 2016 15 hours ago, Squad said: Not at this time, but maybe later when we've made more progress. That's so much not fair, please make some progress fast! Quote
Whomobile Amistadian Posted March 21, 2016 Report Posted March 21, 2016 Man please i want to show the map to my subscribers, a link for download or some thing? Quote
Guest Posted March 21, 2016 Report Posted March 21, 2016 5 hours ago, Whomobile Amistadian said: Man please i want to show the map to my subscribers, a link for download or some thing? They'll release a public version once it's ready. Just be patient. Quote
BubkeZ Posted March 27, 2016 Report Posted March 27, 2016 We will soon have a new playtest, I'm putting a lot of hours into testing after each compile so we can have a smooth playtest with hopefully no big surprises. My biggest supporter is always with me during the tests! /BubkeZ El Moroes, MaanMan, Sf Nastyy and 13 others 16 Quote
laminutederire Posted March 27, 2016 Report Posted March 27, 2016 4 minutes ago, BubkeZ said: We will soon have a new playtest, I'm putting a lot of hours into testing after each compile so we can have a smooth playtest with hopefully no big surprises. My biggest supporter is always with me during the tests! /BubkeZ English setters always have been good players Quote
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