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de_oakwood


Freaky_Banana

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  • 2 weeks later...

Update time (and hell of a good one :D )! 

balcony.jpg

mid.jpg

mid4.jpg

mid3.jpg

mid2.jpg

The rest of the pictures is found on Imgur:

http://imgur.com/a/aXsVy

Full credit for a lot of the textures to @Skybex

So as you can see, we started adding detail (especially textures). But before we really go to town on them, we wanted to finalise the layout and have therefore asked for a playtest spot for tomorrow evening (tuesday)! 

For anyone who wants to run around the map solo before, here's the workshop link: 

http://steamcommunity.com/sharedfiles/filedetails/?id=646851811

If we get it, Shibou and I are both superexcited to see you there ;) !

Cheers!

Edited by Freaky_Banana
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OK so I seem to somehow have missed out on the fact that there are no playtests on tuesdays (anymore? I could've sworn there were :D !).

Therefore oakwood will probably be in a playtest later this week. But we are going to use the extra time, and get rid of the very last bugs we can find!

Cheers!  

 

 

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  • 1 month later...
On 21.6.2016 at 9:05 PM, Freaky_Banana said:

Therefore oakwood will probably be in a playtest later this week.

Well ... I guess that didn't happen. But now we're back to show you the stuff we've been working on and to finally get that damned playtest done :D ! 

The workshop isn't up to date, since we're experiencing problems with our cubemaps, but we'll fix that until the playtest in approximately three weeks. Please enjoy the pictures anyways :).

river2.jpg

B2.jpgT.jpg

lobby2.jpglobby.jpg

sewer2.jpg

 

Apart from the visuals we've also tweaked gameplay a bit, namely adding more cover into both bombsites, improving visibility in mid and making the door in B a squeaky. (The pictures below only show B where the small wagon offers a good position to hold from against a straight B rush coming out of the terrorists and can also be used in retake-situations to get up onto the server from window or generally the CT-side of B. This should help CTs to retake the site quicker than before)

new.jpg

new2.jpg

As always let us know what you think!

Cheers !

 

 

Edited by Freaky_Banana
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4 hours ago, RASEVEN said:

Looking pretty sweet. But it looks a bit too clean at some points.

The edge of the doorway looks a bit odd, and maybe some dirt from the sewer?

sewer2.jpg

 

Thanks for the compliment.

There will be alot more dirt when we come to more detailing, it is already on the todo list. :D

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  • 1 month later...
On 6.8.2016 at 2:21 AM, Freaky_Banana said:

Well ... I guess that didn't happen. But now we're back to show you the stuff we've been working on and to finally get that damned playtest done :D ! 

The workshop isn't up to date, since we're experiencing problems with our cubemaps, but we'll fix that until the playtest in approximately three weeks. Please enjoy the pictures anyways :).

you'd think we learned from our mistakes wouldn't you ? Well we didn't, but we will keep going until we get it right :nag:!

So once again, we (and this time in full confidence) happily announce that if we get the small rest of work done until then, de_oakwood will finally find its way into the MapCore Playtest again on sunday! 

Here is a small sneakpeak ;) :

forklift.jpg

Edited by Freaky_Banana
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We have now submitted for a playtest later this day! (Sorry for the short notice, dear admins)

In case we get it, we really hope to see all of you there :) !

But if we don't, we don't want to let you hanging, so here are some pictures of what's new! 

B Long.jpgB Long2.jpg

CT mid.jpgCT Spawn.jpgCT Spawn2.jpgstreet.jpgforklift.jpgT mid.jpg

de_oakwood_16_radar.jpg

Also feel free to check it out ahead of time if you like!

https://steamcommunity.com/sharedfiles/filedetails/?id=646851811

Cheers :) !  

Edited by Freaky_Banana
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