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Posted

Cargo

GOUEsI3.jpg

Description:
 

A bomb defusal map set in central Europe. Terrorists are determined to stop the old army base from being remodeled.

 

 

Screens:

Bombsite A:

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IzFvdia.jpg

GLLDk3N.jpg

Bombsite B:

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dlkxDuS.jpg

Mid:

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f75EzFP.jpg

Counter - Terrorists spawn:

98eYVxl.jpg

Terrorists spawn:

SwTDAHV.jpg

Links:

Imgur album : http://imgur.com/a/A7IEA

Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=454073257

MapCore Work In Progress Thread: https://www.mapcore.org/topic/18622-csgo-de_cargo/
 

Hope you guys like it !

 

 

Posted

Ok, I just wanted to say that it wasn't like cache. Skizzy created this account the other day to wind me up. Good luck with cargo, it is looking great.

Ok....firstly quoting is a liar. i made this acc to enter the competition. Secondly, quoting ik u werent saying it like that ur just being a prick for no reason. End of.

​I don't want to see any more comments like this from you two. I've removed or hidden all off topic replies in this thread. Anything that comes after this that's not about Cargo will be instantly removed as well. My apologies to @LizardPL. Now let's talk about Cargo.

Posted

damn, this map has to be the most visually appealing one I've seen so far.
Hopefully, I'll have time to playtest this one, cause i really like the map layout from the overview screenshot.

  • 3 weeks later...
Posted

Wow, the pics look amazing LizardPL! Really nice work with the detailing. I can't really give your more feedback before I've got a chance to run around on it (gf is sleeping so can't use the desktop atm :/) I'll post again tomorrow. Just gotta ask if you've had a chance to playlets it yet? If yes, how did that go? I get the feeling the player models might be hard to see in some places due to texture/prop/shadow-clutter? 

Anyways, looks amazing. Good luck :)

  • 1 month later...
Posted

Wow, the pics look amazing LizardPL! Really nice work with the detailing. I can't really give your more feedback before I've got a chance to run around on it (gf is sleeping so can't use the desktop atm :/) I'll post again tomorrow. Just gotta ask if you've had a chance to playlets it yet? If yes, how did that go? I get the feeling the player models might be hard to see in some places due to texture/prop/shadow-clutter? 

Anyways, looks amazing. Good luck :)

Map was playtested a lot with MapCore players and Redditors. Players didn't report any visibility issues with this version of the map. I was focusing more on gameplay aspects. For instance making some places brighter so player models won't blend too much with environment. Thank You for your kind words!

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