Lizard Posted June 2, 2015 Report Posted June 2, 2015 CargoDescription: A bomb defusal map set in central Europe. Terrorists are determined to stop the old army base from being remodeled. Screens:Bombsite A:Bombsite B:Mid:Counter - Terrorists spawn:Terrorists spawn:Links:Imgur album : http://imgur.com/a/A7IEAWorkshop: http://steamcommunity.com/sharedfiles/filedetails/?id=454073257MapCore Work In Progress Thread: https://www.mapcore.org/topic/18622-csgo-de_cargo/ Hope you guys like it ! El Moroes, Single, Radu and 7 others 10 Quote
Lizard Posted June 3, 2015 Author Report Posted June 3, 2015 I have no chance with maps like this Do not be discouraged it's all about fun and gameplay Quote
JorisCeoen Posted June 3, 2015 Report Posted June 3, 2015 I'm sorry but I though old projects where fair game, not completed maps? Quote
Vaya Posted June 3, 2015 Report Posted June 3, 2015 I'm sorry but I though old projects where fair game, not completed maps?I think this is a long way from completed. The optimisation alone on this one will probably take 2-3 months.. Lizard and Vorontsov 2 Quote
Lizard Posted June 3, 2015 Author Report Posted June 3, 2015 I think this is a long way from completed. The optimisation alone on this one will probably take 2-3 months..Thank You Vaya for reminding me this Quote
FMPONE Posted June 3, 2015 Report Posted June 3, 2015 I'm sorry but I though old projects where fair game, not completed maps?Incorrect. Any map which has not been featured in an Operation, by a mapper who has not been featured in an Operation, is fair game. Vorontsov, Jpon9, DooM and 2 others 5 Quote
JorisCeoen Posted June 3, 2015 Report Posted June 3, 2015 Incorrect. Any map which has not been featured in an Operation, by a mapper who has not been featured in an Operation, is fair game.Ok that clears it up, thank you! FMPONE 1 Quote
Sprony Posted June 11, 2015 Report Posted June 11, 2015 Ok, I just wanted to say that it wasn't like cache. Skizzy created this account the other day to wind me up. Good luck with cargo, it is looking great.Ok....firstly quoting is a liar. i made this acc to enter the competition. Secondly, quoting ik u werent saying it like that ur just being a prick for no reason. End of.I don't want to see any more comments like this from you two. I've removed or hidden all off topic replies in this thread. Anything that comes after this that's not about Cargo will be instantly removed as well. My apologies to @LizardPL. Now let's talk about Cargo. Quote
Yims Posted June 17, 2015 Report Posted June 17, 2015 damn, this map has to be the most visually appealing one I've seen so far.Hopefully, I'll have time to playtest this one, cause i really like the map layout from the overview screenshot. Lizard 1 Quote
Andre Valera Posted June 23, 2015 Report Posted June 23, 2015 Loving the theme, reminds me a bit of Cache Quote
Upperdawg Posted July 9, 2015 Report Posted July 9, 2015 Wow, the pics look amazing LizardPL! Really nice work with the detailing. I can't really give your more feedback before I've got a chance to run around on it (gf is sleeping so can't use the desktop atm :/) I'll post again tomorrow. Just gotta ask if you've had a chance to playlets it yet? If yes, how did that go? I get the feeling the player models might be hard to see in some places due to texture/prop/shadow-clutter? Anyways, looks amazing. Good luck Lizard 1 Quote
Lizard Posted August 29, 2015 Author Report Posted August 29, 2015 Wow, the pics look amazing LizardPL! Really nice work with the detailing. I can't really give your more feedback before I've got a chance to run around on it (gf is sleeping so can't use the desktop atm :/) I'll post again tomorrow. Just gotta ask if you've had a chance to playlets it yet? If yes, how did that go? I get the feeling the player models might be hard to see in some places due to texture/prop/shadow-clutter? Anyways, looks amazing. Good luck Map was playtested a lot with MapCore players and Redditors. Players didn't report any visibility issues with this version of the map. I was focusing more on gameplay aspects. For instance making some places brighter so player models won't blend too much with environment. Thank You for your kind words! Quote
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