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About Muffin

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  • Birthday 05/07/2002

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    American States of United

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  1. Welhp, guess I'm mapping again now. This time, I'll actually finish a project DE_UNITY - Terrorists have decided to target a nuclear facility in hopes of causing trouble around the area, the FBI have been deployed to stop them. I've only done some basic brushwork around T spawn, the rest of just conceptual layout which will hopefully be tweaked and changed with feedback and playtesting. Feedback on layout is much appreciated. Overview with Chokepoints (Roughly): Basic Overview / Radar: Screenshots:
  2. Muffin

    [csgo] de_venezia

    Anomaly played this map when he was showcasing his newly unboxed shadow daggers :D. Ur mep is fa moose.
  3. Muffin

    [CS:GO] de_stars

    Straight Outta Ammo? Straight Outta Awpton? Awptown Funk You Up?
  4. Muffin

    [CSGO] de_aggro

    THere are tons of places to hide, for sure. Try simplifying the paths and removing uneeded clutter hiding spots
  5. Muffin


    The map looks ready for a Playtest. (https://www.mapcore.org/topic/17116-mapcore-csgo-playtesting-40/) get one there. One thing I mght suggest is spicing up middle. Looking at the overview and screenshots, middle doesnt look very interesting to play and is hard to take as a t.
  6. Muffin


    Played in this map before... I feel like the map can get a little confusing at times, but otherwise this is a great map!
  7. Muffin

    [WIP] de_alps

    You should instead get a playtest here: https://www.mapcore.org/topic/17116-mapcore-csgo-playtesting-40/
  8. Muffin


    Personal Blog much? lel
  9. Muffin

    [CS:GO] [WIP] oldtown

    Nope. Lol. But I have a slight understanding.
  10. Muffin

    [CS:GO] [WIP] oldtown

    ​Well im sorry bout that...
  11. Judging by the overview, the map looks very bland, simple, and tight.
  12. Try posting screenshots on the OP (Orig Post). It attracts way more viewers.
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