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About Jpon9

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    Mod @ /r/GlobalOffensive
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    Midwestern United States

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  1. ​The "roughest" map that we've made a decision on and accepted is probably Copper, which is getting playtested this coming Tuesday. It has a lot of development textures, but a significant amount of work has obviously been put into it. That's the best example I can come up with off the top of my head. Santorini in its current workshop state would likely be fine for our playtesting (aside from that fact that I'm like 95% sure FMPONE has been in an operation).
  2. ​We understand it's not ideal for mappers to detail a map before playtesting and we do, at least in part, understand how laborious and time-consuming that stage of map development can be. Our restriction is in place for two reasons: 1) we want to ensure that every map we playtest, especially during the competition, has shown enough effort that we are confident the map will continue on its way to completion and 2) non-greybox maps are easier to get more people to playtest. Is it ideal? No. Would we like to playtest greybox maps and do more than a weekly playtest? Hell yes. Unfortunately, given our attending demographic and limited volunteers, it's not feasible for us to do so. At least not yet. So for the moment, we will only playtest maps that have had a clear amount of effort put into them -- including ones that may not be entirely textured or detailed. Considering us a "Level 2" playtest is not a bad way of putting it. The results of our playtests, I'd say, are quite nice. You get a dozen or so 5v5 demos, heatmaps, and a good amount of written feedback. We haven't had complaints from authors about how we conduct our playtests aside from the selection criteria, though we do welcome criticism and constructive feedback of course. I hope my answer satisfactorily resolves any outstanding questions regarding the /r/GlobalOffensive playtest. If there are any questions, feel free to reply to me here, message me on Reddit, or add me on Steam.
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