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On 8/2/2016 at 8:21 PM, blackdog said:

Oh that came up in my stream and I watched it Thursday night when I was supposed to be packing for my trip! :D

Very level design and I think from what of our own, I saw this talk come up yday, haven't had the time to watch yet


I remember watching this, definitely one of the more important topics to debate. Not strictly talking as a level designer either, I think in general everyone's tools should focus on letting you stay in the zone as much as possible.

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Found this very interesting.

Little extract: "let's make a game where you have 4 piles of cards from one deck, facing down; every pile contains an ace. Starting from first pile turn them until you find an ace, when you find it you have access to the second pile, etc. Sounds super fun? Anybody? This was game of the year last year! Mechanically this is Gone Home. This is environmental storytelling".

Judging from the audience response, sounds like this can be quite an eye opener for everyone.

Intuitively is stuff everybody knows, but when surfaced you can consciously apply the principles and come out with good stuff.

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