blackdog Posted August 2, 2016 Report Posted August 2, 2016 Oh that came up in my stream and I watched it Thursday night when I was supposed to be packing for my trip! Very level design and I think from what of our own, I saw this talk come up yday, haven't had the time to watch yet TheOnlyDoubleF 1 Quote
blackdog Posted August 13, 2016 Report Posted August 13, 2016 I can't imagine how this was supposed to work on mobile, but it's a funny and interesting story reminded me of couple of anecdotes from Ogame and can't remember what other space game players Quote
Guest Posted November 19, 2016 Report Posted November 19, 2016 There's alot of background noise, but it's interesting to see their tools in action. I've always been curious what the workflow was like. Quote
blackdog Posted November 21, 2016 Report Posted November 21, 2016 The indie survival guide to game development Quote
Sentura Posted November 22, 2016 Report Posted November 22, 2016 On 8/2/2016 at 8:21 PM, blackdog said: Oh that came up in my stream and I watched it Thursday night when I was supposed to be packing for my trip! Very level design and I think from what of our own, I saw this talk come up yday, haven't had the time to watch yet I remember watching this, definitely one of the more important topics to debate. Not strictly talking as a level designer either, I think in general everyone's tools should focus on letting you stay in the zone as much as possible. blackdog 1 Quote
Vaya Posted January 21, 2017 Report Posted January 21, 2017 about music mainly but a lot of the ideas could apply wider Quote
blackdog Posted January 22, 2017 Report Posted January 22, 2017 Very interesting brief dissection of the best scene in Sicario the theory can surely be adapted to a game Quote
blackdog Posted February 9, 2017 Report Posted February 9, 2017 Found this very interesting. Little extract: "let's make a game where you have 4 piles of cards from one deck, facing down; every pile contains an ace. Starting from first pile turn them until you find an ace, when you find it you have access to the second pile, etc. Sounds super fun? Anybody? This was game of the year last year! Mechanically this is Gone Home. This is environmental storytelling". Judging from the audience response, sounds like this can be quite an eye opener for everyone. Intuitively is stuff everybody knows, but when surfaced you can consciously apply the principles and come out with good stuff. Quote
blackdog Posted April 8, 2017 Report Posted April 8, 2017 Completely off topic for Videogames but fun and interesting background on Die Hard's script Quote
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