blackdog Posted April 15, 2017 Report Posted April 15, 2017 How to use open source to help your game development Quote
Guest Posted April 15, 2017 Report Posted April 15, 2017 (edited) Isn't really a talk, but a very interesting look at one my favorites Edited April 15, 2017 by nikkoship Quote
Guest Posted April 20, 2017 Report Posted April 20, 2017 Really great talk, applies well to mods and maps. Quote
blackdog Posted April 21, 2017 Report Posted April 21, 2017 I think this popped up on my stream, I think I recognise that multi-coloured slide, was going to watch as title is interesting Quote
blackdog Posted April 25, 2017 Report Posted April 25, 2017 (edited) Oh despite having not finished it (yet*), this is one of my fave games looking forward to see what he says about it. *was thinking of re-installing it in the past couple weeks… just couldn't decide if to put it on the Xbox where I almost finished it, or start from scratch on the PC (where I also have DS2). Edited May 8, 2017 by blackdog grapen 1 Quote
Guest Posted May 20, 2017 Report Posted May 20, 2017 Cool stuff from one of the level designers who worked on Black Mesa, starts off a little basic but gets pretty interesting. Quote
FMPONE Posted May 20, 2017 Report Posted May 20, 2017 1 hour ago, nikkoship said: Cool stuff from one of the level designers who worked on Black Mesa, starts off a little basic but gets pretty interesting. Yes, I really recommend this content to anyone interested in single player design, he makes a lot of practical points Quote
FMPONE Posted June 2, 2017 Report Posted June 2, 2017 An interesting article on EVE betrayal. http://bit.ly/2rfp9wC Quote
Guest Posted June 3, 2017 Report Posted June 3, 2017 Jim Brown's talks are so good, I usually watch them 2 or 3 times and take away new things each time. Quote
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