Vaya Posted October 16, 2014 Report Posted October 16, 2014 (edited) erm...yeah Edited October 16, 2014 by Vaya El Moroes, Nexusdog, jackophant and 2 others 5 Quote
jackophant Posted October 17, 2014 Author Report Posted October 17, 2014 LOVE IT! Haha! The thing is, that must be something different about the BOT AI because that area wouldn't be in the nav mesh. Firstly the drop is too great, but if it was in the mesh, they would jump into the water periodically, regardless of bomb... I'll probably work the scenery to allow for the vista, but somehow stick with the theme and prevent anything running/throwing off the map... Maybe some scaffolding for work being done on an old building, just... made of bamboo or something. I can't say I am currently familiar with Tibetan scaffold techniques. Quote
text_fish Posted October 23, 2014 Report Posted October 23, 2014 if someone runs off vertigo with the bomb it magically appears near the place they fell off trigger_bomb_reset If somebody throws the bomb in to the trigger brush it respawns where they were standing when they threw it. If they jump in to the trigger brush whilst carrying the bomb, it respawns at the last point they were standing on solid ground within the nav mesh. de_seaside was supposed to have this implemented in one of the updates, but I guess it was used wrong or that particular part of the map was missed. jackophant 1 Quote
Vaya Posted October 23, 2014 Report Posted October 23, 2014 It would be disappointing to remove a future 'visual highlight' of the map due to the potential for exploits. hoping the trigger works. Quote
'RZL Posted October 23, 2014 Report Posted October 23, 2014 yeah the trigger works, there is also a clip brush especially for bots so you can place that one as well to prevent things like this to happen. jackophant 1 Quote
jackophant Posted October 23, 2014 Author Report Posted October 23, 2014 Thanks for the info guys, I'll look into it Quote
jackophant Posted November 6, 2014 Author Report Posted November 6, 2014 I've been away from my map for too long, a mixture of things, but mainly living arrangements and moving. But ever since I was happy with the game play a lot of my interest has dropped in this map How can I get that spark back? I was thinking... would sketching over screenshots work well? I really want to get this finished, but I think I might just be being too precious with it... Quote
Vaya Posted November 6, 2014 Report Posted November 6, 2014 Sketching over screenshots might help you decide changes without committing. The problem I have with going from a dev-block-out to a detailed area is that lines of site almost always change which creates additional design headaches I set myself some loose mini goals (fix detailing at B etc) and split the map into 6-8 sections to update incrementally, this has kept me ticking over without giving up. I guess it depend how you work though. I know you are super precise with getting the layout on lock first etc. Quote
tomm Posted November 6, 2014 Report Posted November 6, 2014 (edited) I've been away from my map for too long, a mixture of things, but mainly living arrangements and moving. But ever since I was happy with the game play a lot of my interest has dropped in this map How can I get that spark back? I was thinking... would sketching over screenshots work well? I really want to get this finished, but I think I might just be being too precious with it... I'm in the same position right now, I started my map at the end of last year and it's still in a very wip stage, more than 70% of the map are still white boxes. But I didn't really loose interest.. it's just that I got plenty of new ideas for maps, that seem more interesting than the current one I'm working on. But I canned way too many maps, so It's not gonna happen this time. You've got a pretty good layout going on, so I'd suggest sticking to what you already have and try some new ideas, spice it up somehow so you regain interest again. Edited November 6, 2014 by tomm jackophant 1 Quote
Squad Posted November 6, 2014 Report Posted November 6, 2014 Have you decided what the theme is going to be? If so, start gathering references and get a sense of what you want each area to turn into visually speaking. If not, choose a theme Quote
jackophant Posted November 6, 2014 Author Report Posted November 6, 2014 I have a theme already and a fair amount of references to use. Including a whole map I can cheekily recycle "inspiration" from if needed. But most of my hesitation is probably down to not really knowing how to progress and rather than getting stuck in I don't even try I used to map at work in breaks and lunch time, but now I don't even think about it... I'm a lost cause! I'll try and post a few development pics here, might get the ball rolling if I can start getting feedback. Quote
Nexusdog Posted November 6, 2014 Report Posted November 6, 2014 I've been away from my map for too long, a mixture of things, but mainly living arrangements and moving. But ever since I was happy with the game play a lot of my interest has dropped in this map How can I get that spark back? I was thinking... would sketching over screenshots work well? I really want to get this finished, but I think I might just be being too precious with it... Hey Jack, just want to add some support for your project. Hope you re-ignite that spark, this is a great theme & really interested in seeing this develop. jackophant 1 Quote
Nexusdog Posted November 7, 2014 Report Posted November 7, 2014 Are you familiar with the Tiger's Nest Monastery? Perhaps this may help - do you have any ref pics yourself? http://en.wikipedia.org/wiki/Paro_Taktsang Vaya, El_Exodus, esspho and 2 others 5 Quote
TheGuma Posted November 12, 2014 Report Posted November 12, 2014 (edited) You can also take some reference from Far Cry 4. (Sounds silly, but I'd love to see a CS:GO counter-part from an design stand-point.) Edited November 12, 2014 by TheGuma Quote
jackophant Posted November 13, 2014 Author Report Posted November 13, 2014 That's one of the reasons I'm excited for FC4! I think it's a great theme that needs more investigation! Quote
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