Vinneri Posted September 27, 2014 Report Posted September 27, 2014 Can I has playtest for de_agri once more next tuesday. Thanks! Vaya 1 Quote
osKo Posted September 28, 2014 Report Posted September 28, 2014 (edited) Hi again - I'm sorry for the disturbance, but over the week I've done a lot of changes to the map, and I would like de_tivoli's BSP and NAV to be renewed by this new, updated file: https://www.dropbox.com/s/b4mz0q1xo7mi6at/DE_Tivoli%20by%20osKo%20-%20updated.zip?dl=0 Thank you! edit: Please reply to verify you have updated it so I don't have a heart attack Edited September 28, 2014 by osKo Quote
'RZL Posted September 28, 2014 Author Report Posted September 28, 2014 Another Playtest is starting now! Come join us! 94.250.201.180:27015 Playtest 28.09.14 Jackophant's DE_Stupa osKo's DE_Tivoli Quote
Deh0lise Posted September 28, 2014 Report Posted September 28, 2014 (edited) I really liked both maps. My 2 cents: STUPA: doors in mid create a sightline that finds Ts going up a ramp. Shoting from there feels awkward to me and makes smoke almost imprescindible making it more predictable (despite fakes). I'd flip doors or change the small ramp so peeking window is more even. Mid to B opens a rear path that makes it impossible for 2 CTs to cover the whole bombsite (3 open entrances). If the one on platform retreats he cannot see bombsite. That doesn't happen in A. The CTs sight line from the ramp prior to back mid-B exit should be reworked so it is possible to see the bombsite or modify the B-Mid route. Maybe closing mid-B route or changing its exit closer to bombspot so 2 cts can hold a bit. Removing some crates on bombspot might help. TIVOLI: I'd close windows path for Ts and open it for CTs. Cts cannot be confident if they have that many spots to watch from. The window's bomsite needs better placement of crates below on bombspot for CTs so they have an advantage over Ts coming from below. Edited September 28, 2014 by Deh0lise Quote
Squad Posted September 28, 2014 Report Posted September 28, 2014 I really liked this part of A. Great and interesting use of verticality for a bombsite imo. Can't really give much feedback on the rest of the map since we only played a few rounds and the radar was missing (radar is badly needed for playtests). But there's definately some potential here! Deh0lise 1 Quote
tomm Posted September 29, 2014 Report Posted September 29, 2014 I think it should be required to have at least a basic working radar + have enough players spawns so everyone can join. (I know there were cases where even my map was missing a radar.. hell even some models) Squad, Vaya and tr0nic 3 Quote
jackophant Posted September 29, 2014 Report Posted September 29, 2014 Playtest Schedule Playtest 02.10.14 [OPEN] <-- I can haz dis slot plz? [OPEN] I've made a whole host of changes from Sunday, and if they are well received, I shall begin the uphill struggle that is detailing! woo! progress!!!! :D Quote
ics Posted September 30, 2014 Report Posted September 30, 2014 (edited) A bit late to the party but I'd take the spot on thursday (2nd of Oct) for my map de_region_b3 if that's ok? Kinda late now for todays test... The bsp and nav are here http://server2.pelipurkki.fi/~dustin/csgo/region.zip **EDIT** just fixed a typo. Edited September 30, 2014 by ics Quote
'RZL Posted September 30, 2014 Author Report Posted September 30, 2014 A bit late to the party but I'd take the spot on thursday (2nd of Oct) for my map de_region_b3 if that's ok? Kinda late now for todays test... The bsp and nav are here http://server2.pelipurkki.fi/~dustin/csgo/region.zip **EDIT** just fixed a typo. Hey, we can playtest your map today, if you're up for it, or else we'll playtest it on this sunday since thursday is already fully booked. Quote
ics Posted September 30, 2014 Report Posted September 30, 2014 Hey, we can playtest your map today, if you're up for it, or else we'll playtest it on this sunday since thursday is already fully booked. Today is ok for me, so what's it.. 1,5 hours from now ? Quote
'RZL Posted September 30, 2014 Author Report Posted September 30, 2014 it's 2,5 hours from now, at 21:00 CEST. You can use this time converter if you want to make sure: http://www.worldtimebuddy.com/?pl=1&lid=8,0,12&h=12 Quote
ics Posted September 30, 2014 Report Posted September 30, 2014 Ok thanks, i wasn't sure on what timestamp the posts were here. So that would be 10 PM for me. Suits fine! Thanks. Quote
borgking Posted September 30, 2014 Report Posted September 30, 2014 I would like to have another playtest of acceleration on Sunday, 5th. Current map version: https://dl.dropboxusercontent.com/u/22791159/de_acceleration_v11.rar Quote
'RZL Posted September 30, 2014 Author Report Posted September 30, 2014 Another Playtest is starting now! Come join us! 94.250.201.180:27015 Playtest 30.09.14 Vinneri's DE_Agri ics' DE_Region Quote
osKo Posted September 30, 2014 Report Posted September 30, 2014 https://www.dropbox.com/s/7xga3gvvrbow6yl/DE_Tivoli%20by%20osKo%20-%20Playtest%2005.10.14.zip?dl=0 Can I have 05.10.14 please DE_Tivoli again? Everything should be fixed by now, and I changed up a lot including simplifying the layout and making Bombsite A more CT-sided. Quote
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